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Accelerated playclock

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Old 03-03-2009, 12:08 AM   #9
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Re: Accelerated playclock

Quote:
Originally Posted by mcd19290
Will the accelerated playclock return to Madden 10?

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Was never really a big fan of Accelerated Clock, mainly because I play 7 min quarters and find its about the fairest way to obtain some stats that are true to real life (with All Madden on of course)

But OFFTOPIC****

How about those idiots in Denver attempting to trade Cutler?
Hope your McD stands for MCDOUCHE or something
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Old 03-03-2009, 12:10 AM   #10
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Re: Accelerated playclock

Quote:
Originally Posted by gogocutler06
Was never really a big fan of Accelerated Clock, mainly because I play 7 min quarters and find its about the fairest way to obtain some stats that are true to real life (with All Madden on of course)

But OFFTOPIC****

How about those idiots in Denver attempting to trade Cutler?
Hope your McD stands for MCDOUCHE or something
I agree, right now between 7 and 8 minutes is about right stat wise, but with that running the clock becomes way to efficient.
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Old 03-04-2009, 10:52 PM   #11
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Re: Accelerated playclock

"How about those idiots in Denver attempting to trade Cutler?"
-Cutler is staying... Hell yes!

"Hope your McD stands for MCDOUCHE or something"
-I'll give you that one. I'm still laughing!


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Old 03-04-2009, 11:30 PM   #12
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Re: Accelerated playclock

Yeah, lol. Fire Shanahan, one of the better head coaches of all time, for a kid who had success as a coordinator for a team whose QB was Tom Brady and whose WR was Randy Moss... lmao.
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Old 03-07-2009, 12:23 AM   #13
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Re: Accelerated playclock

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Originally Posted by 94niners
Yeah, lol. Fire Shanahan, one of the better head coaches of all time, for a kid who had success as a coordinator for a team whose QB was Tom Brady and whose WR was Randy Moss... lmao.
Don't get it twisted, I'm glad ol' Shanahan won two superbowls for us, but It was coach Reeves' work that got him that win (John Elway, Rod Smith, Ed McCafferty, most of the offensive line, etc.). Now, I'll give it to coach Shanahan...he did add some youth to the equation (TD, Sharpe, etc.), but most of Denver's greatness was already there. And, the last Superbowl was ten years ago! When you add the same old coaching philosophy from over a decade ago to these times, all you are going to get is disappointing seasons. Oh, and before you go on about how he got Denver to the AFC championship against the Steelers, remember this...we lost that game because the old man wouldn't change the gameplan. So, as a result, we finished 2nd place in the AFC, and you know 2nd place is the 1st loser!!!

It's just time for something new.............................................
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Old 03-07-2009, 04:55 AM   #14
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Re: Accelerated playclock

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Originally Posted by Vikes1
I also have a good feeling that the accelerated clock feature will return for '10'.

I'm looking forward to using 15 minute qrts.

I wish I could be as confident about In-game saves.

In Game-Saves>>>>>>ACC Clock

I'd pick the In-Game Saves any day over Acc clock. Its not really needed, but definitely wanted, IGS is needed.
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Old 03-07-2009, 05:11 AM   #15
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Re: Accelerated playclock

Not being a programmer I wonder how difficult in can be to implement in game saves?

I see the great new additions that have already been added this year, such as procedural awareness and layered animations, and think..."surely it must be easier to program acc clock and in game saves?"

I guess it all comes down to time, priorities and manpower.

Here's hoping both have made it though as they are long overdue.
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Old 03-07-2009, 11:40 AM   #16
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Re: Accelerated playclock

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Originally Posted by seveb

I'd like to see accl. clock ALWAYS on if the offense changes packages. That would be a good start.
+1
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