exactly. with my suggested method, the kick meter would be done away with completely. Of course, this should always be an option for those that prefer the old method of down-&-up kicking meter.
the current method has you pull down to start the kick meter. Once it reaches a certain point at the top of the meter in the green area you then swing the right analog stick forward. The higher to the top of the bar you reach, the more power into the kick. The actual accuracy of the kick depends upon how straight you swing the stick forward. It's actually far too easy even on All Madden to keep the stick straight.
My method allows the user to do all sorts of kicks as now the user would have direct control over how they kick the ball. I'm no kicking specialist but I understand the physics enough to know that not every kick in the NFL looks exactly the same as some kickers just have this innate ability to hit the sweet spot in the football whereas some kicks just have harder control.
Another aspect that could be included to create even more realism would be to create different approach styles to the football. Some kickers have a slow approach whereas others are pretty smooth and even some others have a short choppy step when they take mess up.
Holding the right analog stick would cause the kicker to begin his motion while swinging forward will actually cause him to kick the ball. Swing forward too soon, the ball will come off awkwardly (too low, right?) while too late might cause a duck (or whatever you call a bad kick). How the ball actually comes off the foot is determined by your skill to use the left analog stick to find the sweet spot. More accurate kickers have greater leeway than less accurate.
So far, you've got the Approach, the Accuracy, and the Power ... all put into two analog sticks allowing for far even greater control.
So let's put this method into the Punting Game as well.
Right Analog pulled back will start the approach. Some punters will have a quick approach while others take too long. Pushing the right analog forward will cause the punter to kick. Of course, push forward too soon and the punter will drop the ball too high but push forward too late, and you get the point. I suppose that could be a Timing Attribute (kicker's would have that attribute as well) so those with better timing have great leeway and those with worse have less room for error.
Finally, the Left Analog, just as the kicker does, would control the football itself. Keeping it at the (0,0) axis points would keep the ball parallel to the ground and create a spin. Pushing forward would, just like in an airplane, point the nose down. Pulling backward would pull the nose up (not sure why you'd do that but again, it's the freedom to control your kicks that you want). Move the stick slightly to the left, the nose goes left. Move the stick to the right, nose goes right. Again, it's not that you want to do that, it's about the freedom to control your kicks. So pushing foward slightly to the left will cause the nose of the ball to be down and angled to the left. Puts a slightly different spin on the ball allowing you to be creative with your kicks.
If I can find the thread, I'll definatly put all of this in there.
I'm hoping Ian and Co. read this thread and pursue it for Madden 2011.