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Originally Posted by Ian_Cummings_EA |
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Oh how I wish this wasn't the case! I feel so defeated when it comes to interactive sidelines.
Glorious Arc you are correct, there are a lot of 'clones' throughout the crowd and sidelines. They do actually animate during the play, but sometimes the camera guys and other random 'non players' animation data isn't saved into the replay (this is because of memory constraints...RAM, not HD).
As I think everyone is well aware, EVERY company that moved to 360 / PS3 went nuts on graphics. Well when the planning was done for graphical level of detail here at Tiburon, it was done to get the a.) absolute maximum amount of detail on 22 players on the field and b) insanely high-res stadiums. Extra characters really weren't considered because the player detail was so important, which is why it's been so hard getting new stuff in. That's why you haven't seen coaches in realtime on the sideline, or refs or chain gang either. All the initial planning and asset creation for the transition was done for 22 guys (at 30fps btw)...so it's been extremely difficult to make big global reductions as well as maintain 60 fps. Also, now that people are used to the visual fidelity of the game, we would take a lot of heat if the game started looking much worse graphically. I only wish that we had accounted for like 50 full-res guys.
APF2k8 decided to reduce the overall quality on their players, stadiums, environments, etc a little bit in order to have 22 EXTRA full-res players on the sidelines (instead of basic low-res clones). That's how they got the really killer interactions where the players catch you or you roll them over or whatever. I loved those...and no, those won't be in Madden NFL 10.
Personally (and I am not expressing the opinion of anyone else or of my employers), I'm of the mindset that MORE fully interactive characters = more immersion and "wow moments" to the user than having insane detail with fewer characters. Case in point - Dead Rising:
I really could care less what the graphics look like when I truly feel 100% immersed in that world (and in the story) because there are always 800 zombies around. I think NBA 2k has done an amazing job here as well - the guys get up for subs, the dude comes out and mops, and it's all realtime (they do have the luxury of a relatively tiny environment and only 10 players in the action at once though too).
So what do you guys think? As we move to the future, what is more important to you? Would you rather have the extra details (like the holes in the jerseys), or much less details on the players and the environment and more extra characters (that animate in a smarter manner) around the playing field? I'd be interested to hear your thoughts.
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Hey Ian, I believe you may have read a couple of my posts about the sideline characters (I actually dedicated a piece to this in the wishlist thread, too.. #12), but I think it makes a good point here.
http://www.operationsports.com/forum...post2038891296
While I agree that more fullness creates more immersion in theory, the problem with where Madden has been going with this is that there has been an increase in things that people aren't even paying attention to (because it doesn't stand out) and as a result the entire picture has suffered... and that's actually hurt immersion.
I talked about the cut of about 50 characters in that Wishlist posting. Because there are so many characters already, I'd bet every dime I have that if you cut the 50 I mentioned and used those resources elsewhere, not a single person would notice they were cut, or even care for that matter.
With APF, like you pointed out, they had AI sidelines and it was great except everything else had to suffer in order to get it. The only thing they did nail down in terms of graphics were the player model details. You definitely have to check them out up close. The jersey detail is ridiculous. Dare I say, it surpasses Madden 07.
At the end of the day, the most detail should go to the most important things... the things we're going to see in greatest detail 99% of the time. That's the players and the field. Sideline interactions can be cutscened. I mean, why not? It's not as if in APF you could control anybody once the play was over, so I see no reason why there couldn't be a cutscene that sometimes triggers after a guy runs out of bounds, and then the scene starts where he's seen jawing with an opposing player on the sideline or quickly taunting the other team with a gesture. Or running out after a big play to his own team's sideline and quickly being congratulated by teammates on the sideline with pats on the helmet and such as he walks back to the field for the next play.
You could even have one where an opposing player helps another player up who's fallen out of bounds. There is definite potential with cutscenes like these because in Madden 09, there were lots of times where players ran way out of bounds and instead of doing something the camera started zooming away (please tell me that was 86'ed, lol).
All I'm saying is, there are some other routes to achieving the same immersion result without having to take away from the most important parts: detail of the players and the field. Cutscenes that are organic because they trigger at the right time, that's the key. MLB The Show is redefining sports gaming presentation just on that principle alone, not even mentioning all the other stuff.