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Comparison Vid between Madden 10's new running animations and All Pro 2k8

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Old 03-19-2009, 04:48 PM   #41
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

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Originally Posted by FadeEmAll
Man Adem D is Ian's biggest fan, you cannot make a post without him coming to the defense of any perceived slight. Bottom line is that in the vid shown, the APK animations were far better than the ones shown in Madden to date.
Yes, they are, and nobody's arguing that... but the videos are showing two different things. If you're going compare, compare fairly. Don't take 2ks functional speed animations and put them against Madden's sprinting, because it's two different monsters.

And if that IS sprinting in 2k, then it's broken, because nobody can move like that at a dead sprint.
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Old 03-19-2009, 04:52 PM   #42
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

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Originally Posted by da ThRONe
Most of the time in football player are using functional speed so they can stop, start again or change direction with out serious injury or wear and tear on the body.

So that seem to make a case for 2K. I keep hearing about NHL system of speed and sounds better suited for football games then what both 2K and Madden uses.

I dont know why people think its a accurate system for speed to just hold the sprint button to get to top speed. Its rare to see people sprint if there not in the open field.
NHL 09 works well because speed changes are subtle. They're on ice. In the NFL, knowing when to turn on the juice is a big deal. Go through some runningback scouting reports, see how many times you see the word "patience". It's a very big part of the game, and taking out the sprint button takes away that functionality.
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Old 03-19-2009, 04:54 PM   #43
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

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Originally Posted by adembroski
Yes, they are, and nobody's arguing that... but the videos are showing two different things. If you're going compare, compare fairly. Don't take 2ks functional speed animations and put them against Madden's sprinting, because it's two different monsters.

And if that IS sprinting in 2k, then it's broken, because nobody can move like that at a dead sprint.
The problem there is EA has no functional speed. Its jog or sprint no inbetween!

And functional speed makes up 85%(I made that number up LOL) of the speed in football. EA should come up with a better system because the pull the sprint trigger and never letting go one is not sim!
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Old 03-19-2009, 04:59 PM   #44
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

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Originally Posted by adembroski
NHL 09 works well because speed changes are subtle. They're on ice. In the NFL, knowing when to turn on the juice is a big deal. Go through some runningback scouting reports, see how many times you see the word "patience". It's a very big part of the game, and taking out the sprint button takes away that functionality.
I played running back from 7 to 17 I know about "patience" and I know about exploding through holes. I also know there was no way I can cut during in all out sprint like you can in EA products. I know that I couldnt just sprint the whole play unless the defense moved out of my way and my players too!

How would stopping players from running at top speed all play effect patiences? If anything it would promote patience because you on have a burst so you would have to use it wisely. If I got the ball and just started sprint from the very moment(which never happens) I would run into my o-lineman every play! Right now all I do when I play Madden is sprint!
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Old 03-19-2009, 05:07 PM   #45
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

Quote:
Originally Posted by adembroski
Yes, they are, and nobody's arguing that... but the videos are showing two different things. If you're going compare, compare fairly. Don't take 2ks functional speed animations and put them against Madden's sprinting, because it's two different monsters.

And if that IS sprinting in 2k, then it's broken, because nobody can move like that at a dead sprint.
Did you ever play 2k football? Just curious...
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Old 03-19-2009, 05:23 PM   #46
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

Quote:
Originally Posted by adembroski
NHL 09 works well because speed changes are subtle. They're on ice. In the NFL, knowing when to turn on the juice is a big deal. Go through some runningback scouting reports, see how many times you see the word "patience". It's a very big part of the game, and taking out the sprint button takes away that functionality.
Too bad that at least in Madden 09 holding down the sprint 100% of the time was the best way to run the ball. If they make it so that there is some actual visible benefit from not holding down the sprint 100% of the time then that's good and that should be their goal. If they can't do that, then get rid of the sprint button all together.
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Old 03-19-2009, 05:37 PM   #47
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

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Originally Posted by CapnKill
Too bad that at least in Madden 09 holding down the sprint 100% of the time was the best way to run the ball. If they make it so that there is some actual visible benefit from not holding down the sprint 100% of the time then that's good and that should be their goal. If they can't do that, then get rid of the sprint button all together.
I agree, but I didn't hold down the sprint button 100% of the time. I waited for the hole to develop, go through the hole and then hold down the sprint button.
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Old 03-19-2009, 05:39 PM   #48
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

I feel compelled to reply to this thread.

In all honesty, I really believe that Madden NFL 10 will have the simulation feel that Ian & co. are trying to achieve. I don't think it is fair to compare the 2K running vid to Madden 10's turning/momentum video that Ian posted in his recent blog...imo, that would be a mistake.

I don't want to make the assumption that Madden 10's running animations will look like what we saw, because I don't think we've romotely come close to seeing what the game will offer from that standpoint. However, I do think that the goal for EA should be to surpass 2K's phenomenal running animations.

To be fair, we should allow Ian & Co. the time they need to complete the game. I'm not trying to be a politician...but I agree with Adam on this.
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