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Old 04-01-2009, 03:50 PM   #1
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Will Stop-N-Go Routes be improved??

There are numerous times where I would run a stop and go route and the CPU would NEVER bite on the route to create separation.

Also, it would be sweet if there was a way to put double moves in the game? Maybe we can set up a double move for a specific receiver as a pre-snap audible?

I dunno. Any suggestions out there?
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Old 04-01-2009, 03:52 PM   #2
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Re: Will Stop-N-Go Routes be improved??

Quote:
Originally Posted by xxplosive1984
There are numerous times where I would run a stop and go route and the CPU would NEVER bite on the route to create separation.

Also, it would be sweet if there was a way to put double moves in the game? Maybe we can set up a double move for a specific receiver as a pre-snap audible?

I dunno. Any suggestions out there?
Maybe this will help you.

*Be sure to read the info on the first video.
http://www.youtube.com/watch?v=CllLkSITKvs&NR=1
http://www.youtube.com/watch?v=VnTcH...e=channel_page
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Old 04-01-2009, 03:53 PM   #3
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Re: Will Stop-N-Go Routes be improved??

I think this is more of a Route Running Attribute meets Awareness/Play Rec tweaking.

Hmm just thought of a new Attribute, Route Rec for DBs!!
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