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How does NCAA's player generator work and why couldnt it work fo madden?

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Old 04-09-2009, 12:10 AM   #25
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Re: How does NCAA's player generator work and why couldnt it work fo madden?

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Originally Posted by Ian_Cummings_EA
Fun fact of the day...NCAA's recruits are all hand-made / pre-canned.

They randomize the first and last names...but each recruit is actually pre-determined. I know because I had to spend like a full week writing all kinds of insane Excel formulas back in NCAA 07 to generate those players in the table for them to start with.
Will the pre made players in madden first and last names be randomize as well? The replay value for franchise mode just went up if so.
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Old 04-09-2009, 01:33 AM   #26
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Re: How does NCAA's player generator work and why couldnt it work fo madden?

Quote:
Originally Posted by Ian_Cummings_EA
Fun fact of the day...NCAA's recruits are all hand-made / pre-canned.

They randomize the first and last names...but each recruit is actually pre-determined. I know because I had to spend like a full week writing all kinds of insane Excel formulas back in NCAA 07 to generate those players in the table for them to start with.
That made me feel at ease for a short time, but the problem with the maddens pre made classes will be that each player has a set potential rating.

Lets say I start a franchise and projected top 5 in the draft look like this.

1. OT 6'4 305
2. QB 6'3 235
3. DE 6'3 270
4. DT 6'5 315
5. OT 6'5 295

I continue to play this franchise for 6 or 7 more years. I can clearly see which players have turned out to have the most potential and who were busts.

I get bored of this franchise and start a new one. By chance I get the same draft class in year 4. Even if their names and schools are randomized I think I would recognize the same order for the top 5 at the start of the season. Now I know who will be superstars out of that draft class.

Now I know the chance of this happening is very slim, but I still do not want it to be possible.

Lets not forget that they are planning on putting in guys like Jack English and LeRon James. I just pray that they don't put many of these guys in, because that will give the class away as soon as the season starts(if i have seen it before).

I think the only way of curing this, that I can see, is to randomize names, schools, as well as potential. But I don't think that will happen for this years madden. They seem to think that the only way to create balance is to set the potential for each player in each draft class in stone. Surely you could generate potential numbers within a certain range for draft classes as a whole, with higher picks more likely to have higher potential then lower ones.
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Old 04-09-2009, 01:48 AM   #27
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Re: How does NCAA's player generator work and why couldnt it work fo madden?

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Originally Posted by Jump
That made me feel at ease for a short time, but the problem with the maddens pre made classes will be that each player has a set potential rating.

Lets say I start a franchise and projected top 5 in the draft look like this.

1. OT 6'4 305
2. QB 6'3 235
3. DE 6'3 270
4. DT 6'5 315
5. OT 6'5 295

I continue to play this franchise for 6 or 7 more years. I can clearly see which players have turned out to have the most potential and who were busts.

I get bored of this franchise and start a new one. By chance I get the same draft class in year 4. Even if their names and schools are randomized I think I would recognize the same order for the top 5 at the start of the season. Now I know who will be superstars out of that draft class.

Now I know the chance of this happening is very slim, but I still do not want it to be possible.

Lets not forget that they are planning on putting in guys like Jack English and LeRon James. I just pray that they don't put many of these guys in, because that will give the class away as soon as the season starts(if i have seen it before).

I think the only way of curing this, that I can see, is to randomize names, schools, as well as potential. But I don't think that will happen for this years madden. They seem to think that the only way to create balance is to set the potential for each player in each draft class in stone. Surely you could generate potential numbers within a certain range for draft classes as a whole, with higher picks more likely to have higher potential then lower ones.
Well, if you are going to remember that the top OT in some class before was 6'4" 305 and the second best was 6'5" 295, the top QB was 6'3" 235, the top DE was 6'3" 270, the top DT was 6'5" 315 and then beyond that remember who was good throughout that class enough that you could cheat your way through the draft after having played another 6 or 7 seasons then either you are recording this information to cheat, running through the 6-7 seasons looking to cheat in a future franchise, or have one heck of a memory to remember all that without any names to link them too and without actually seeing the actual potential of over 90% of the class.
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Old 04-09-2009, 01:55 AM   #28
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Re: How does NCAA's player generator work and why couldnt it work fo madden?

Quote:
Originally Posted by Ian_Cummings_EA
Fun fact of the day...NCAA's recruits are all hand-made / pre-canned.

They randomize the first and last names...but each recruit is actually pre-determined. I know because I had to spend like a full week writing all kinds of insane Excel formulas back in NCAA 07 to generate those players in the table for them to start with.
did not see that coming. Maybe premade wont be so bad.

For the guy asking about a RB with 90+ speed and acceleration but 83 aglity. Think Michael Bennit. Straight line speed. I thought the classes were fairly done well. Players in NCAA were in general to fast. I think this is being looked at this year dont quote me. A WR thats 6'4(randy moss) ran a 4.25 thats pretty fast for such a "tall" guy. I like that there were those freaks and such but I will say that sometimes there were just to many. There are other flaws like the DTs and the amount of each player at each position but overall it was pretty good. I must say Im still a little shocked lol
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Old 04-09-2009, 02:50 AM   #29
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Re: How does NCAA's player generator work and why couldnt it work fo madden?

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Originally Posted by kcarr
Well, if you are going to remember that the top OT in some class before was 6'4" 305 and the second best was 6'5" 295, the top QB was 6'3" 235, the top DE was 6'3" 270, the top DT was 6'5" 315 and then beyond that remember who was good throughout that class enough that you could cheat your way through the draft after having played another 6 or 7 seasons then either you are recording this information to cheat, running through the 6-7 seasons looking to cheat in a future franchise, or have one heck of a memory to remember all that without any names to link them too and without actually seeing the actual potential of over 90% of the class.
Fair enough, I don't think I would remember, but I just do not want this to be possible at all.

I am really worried about the guys like Jack English from head coach, because if you see them again you will know for sure what class you are looking at. And if I saw another team draft a 6'5 receiver that was projected in the top 10, and became a 95 ovrl player, then I think that I would remember he came from the Jack English class(even if I did not want to remember).

I'm not planning on writing down good players from each draft to cheat. That would take all the fun out of the draft.

I just hope that they only put like 3 or 4 head coach players in.
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Old 04-09-2009, 03:22 PM   #30
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Re: How does NCAA's player generator work and why couldnt it work fo madden?

Madden is going to have pre made players so we most likely won't need this.
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Last edited by scott209; 04-09-2009 at 03:25 PM.
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