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twitter hints at improved blocking!

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Old 04-20-2009, 04:40 PM   #49
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Re: twitter hints at improved blocking!

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Originally Posted by rgiles36
You are really fishing for double team information LOL...
haha yea..

IAO, one of the biggest factors to a successful 3-4, is the dlines ability to take up multiple blockers

if thursdays gameplay videos come and go without a hint one way or the other, it might end Andy
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Old 04-20-2009, 04:42 PM   #50
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Re: twitter hints at improved blocking!

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Originally Posted by Ian_Cummings_EA
...it was too easy to bounce it outside on inside runs (so I end up with Jacobs solo on a corner)...
Ian, can you share how this is being addressed?
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Old 04-20-2009, 04:47 PM   #51
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Re: twitter hints at improved blocking!

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I know you guys will tune the backers, but I'd like the run to be left alone, I just think fronts are an issue. We need more. There are not enough 8 man fronts in the game.
Were there any?
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Old 04-20-2009, 04:47 PM   #52
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Re: twitter hints at improved blocking!

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Originally Posted by BezO
Ian, can you share how this is being addressed?
Yeah, b/c I ate your lunch around those edges. Felix Jones I don't object to; Barber on the other hand? Glad it's getting cleaned up.
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Old 04-20-2009, 04:49 PM   #53
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Re: twitter hints at improved blocking!

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Originally Posted by rgiles36
Yeah, b/c I ate your lunch around those edges. Felix Jones I don't object to; Barber on the other hand? Glad it's getting cleaned up.
Man I wish I would of taken Felix to the edge's I only ran a few inside runs with him and he was scootin past defenders for 10-15 yard gains most of the time.
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Old 04-20-2009, 04:52 PM   #54
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Re: twitter hints at improved blocking!

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Originally Posted by Ian_Cummings_EA
I should clarify - no, it was Pro mode, but it felt like what a Rookie mode game should feel like.
Ian, out of curiosity, why do you guys test in Pro Mode? IMO, The difficulty of running on all-pro in Madden 09 was acceptable to an extent (minus the horrific run blocking logic). On all madden it got alot harder, and took me many months to get together a decent run game, and I also had to throw out alot of runs from the playbook because of loss of yardage potential.

If you took game as is, and played that same game, on all madden, what would the stats be then? If all-madden is the target SIM experience, should you be looking for SIM stats on All-madden, and not pro mode? I mean honestly, nobody but elementary students even use that mode.
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Old 04-20-2009, 04:58 PM   #55
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Re: twitter hints at improved blocking!

ALL-MADDEN IS NOT THE TARGET SIM DIFFICULTY
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Old 04-20-2009, 04:59 PM   #56
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Re: twitter hints at improved blocking!

Just to add some balance to running game discussions here, I had several games against the CPU where I couldn't move the ball on the ground. I played as Pittsburgh against Baltimore and had a tough time there. Then I played against Carolina with the Cowboys and I had a very tough time moving the ball there as well.

For inquiring minds, I didn't want the running game to sound too one sided.
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