04-22-2009, 03:59 AM
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#80
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9.17.13
OVR: 42
Join Date: Mar 2009
Location: Not even on the map. Really, it isn't. =/
Posts: 5,853
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Re: Wildcat cheddar already...sigh...
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Originally Posted by PGaither84 |
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I'm sorry to say but a lot of these ideas are ridiculous, over the top, and un-sim. To me the solution to a lot of the problems seem simple. Ranked games should be on All-Madden difficulty, 8min quarters with accelerated clock going all game and set to 20 seconds.
-The harder difficulty alone should impact how effective cheesers will be.
-8min quarters will reduse a lot of the hurry up as players do not like to play long games and hurry up will make 8min quarters games long.
-Accelerated clock running all game long will realistically shorten the time players have to make several audibles and pressing A/X to hury to he line should increase the chance of a false start.
In regards to the Wildcat, if it isn't already in place the real QB should not be abel to be subsituted out of the formation and no matter what you audible into, he should always go back under center/shot gun if you are not in the WC.
These are not only realistic solutions to cheeser problems, but are how the game should play anyway. I do not expect or want a ranked game to be 15min quarters, i save that for unraked, offline play. However, I cannot imagine anyone who wants to represent real football and discourage cheese play that would be agaisnt this.
You should make up or force penalties that aren't realistic, fix the core of the problem. Force accelerated clock, make it run all game, and make the quarter length longer to compensate for it being on. Unranked should be wide open for game type and where real cheese palyers can go to play other people online.
When the game becomes more realistic, the gameplay will follow. There is an old rule in engineering, "Form follows function." It's simple and to the point. If madden isn't sim, players will abuse the system in an unsim way. get used to it. If madden is true sim, then real answers will solve those problems. People will tell me Vick was the best scrambling QB, but it was without a doubt Fran Tarkington. Tarkington's scrambling ability and style make people forget that he held all the major passing records until Marino came along. To have your mobility and skills make people forget you are the leagues best passer is something else. Tarkington, Vick, and others show that you can be successful as a scrambling QB, but they also teach you that you die by the very sword you live by. Tarkington lost 3 Superbowls, and when Vick's lanes were shut down by Philly, he couldn't do anything.
There are real solutions to these cheese problems. the real problem isn't that you can scramble, isn't that you can rocket catch, it's that there is no real containment, that the D doesn't attack the RC. The way people audible isn't even realistic. Making the pre-snap sim will erase that. You need to force a QB to finish his audible and adjustment cadence/signal before you can stop it and move on.
I know it's a lot to read and thank you.
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Not sure about the 8 minutes for ranked game, but i can dig it. That would be at least a 2 hour game. Hour in a half at the most.
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