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Old 04-21-2009, 02:48 PM   #1
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Routes and D assignment art

Not sure if this has been brought up lately (I did mention it last year in a suggestions thread) but it'd be very helpful if the colored lines for the Receiver routes and D assignments were a bit darker than last year. Sometimes it was hard to see the yellow against the field grass, for examole. If I remember right, NCAA's lines stood out more?

Not a showstopper, but I figure'd it wouldn't be too hard to darken the lines up a bit so we can see them better against the field.

Thanks, EA.
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Old 04-22-2009, 12:07 AM   #2
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Re: Routes and D assignment art

Acutally, I just played a game of NCAA 09 and the lines on there were pretty light.

Anyway, as I said, it'd be great if the pre-play art showed up better against the field for us.
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Old 04-22-2009, 12:10 AM   #3
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Re: Routes and D assignment art

The moving light along the routes showing how fast the players ran their routes on the play art was pretty awesome.

Yeh sometimes the orange lines were hard to see though.
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Old 04-22-2009, 12:16 AM   #4
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Re: Routes and D assignment art

Quote:
Originally Posted by jeetaa6
Acutally, I just played a game of NCAA 09 and the lines on there were pretty light.

Anyway, as I said, it'd be great if the pre-play art showed up better against the field for us.
this...its impossible to see the yellow routes against the light field during a mid day game.
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Old 04-22-2009, 12:19 AM   #5
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Re: Routes and D assignment art

In Madden(idk about NCAA) alot of the time the routes in the play at the playcall screen dont maych up with what the route does on the field. Its just little subtle differences in the route on the field/play screen that can cost you big time by mis-timing the pass too.
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Old 04-22-2009, 12:22 AM   #6
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Re: Routes and D assignment art

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Originally Posted by deloz
In Madden(idk about NCAA) alot of the time the routes in the play at the playcall screen dont maych up with what the route does on the field. Its just little subtle differences in the route on the field/play screen that can cost you big time by mis-timing the pass too.
oh yeah. Probably those whips routes and those routes with tricky turns.
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Old 04-22-2009, 12:23 AM   #7
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Re: Routes and D assignment art

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Originally Posted by deloz
In Madden(idk about NCAA) alot of the time the routes in the play at the playcall screen dont maych up with what the route does on the field. Its just little subtle differences in the route on the field/play screen that can cost you big time by mis-timing the pass too.
It usually happens with option routes, the receiver will go the opposite way of the option or something similar to that.
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Old 04-22-2009, 12:27 AM   #8
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Re: Routes and D assignment art

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Originally Posted by rsoxguy12
It usually happens with option routes, the receiver will go the opposite way of the option or something similar to that.
Nah its not that.

Its those routes with non-triangular turns.

Like circle routes, whips, chinas. Hooks, curls.

Like if it were draw to size in the playcall, you couldn't see these turns, thats why they inflate them.
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