This is by far one of the coolest things to happen in video game football. I absolutely love how top-tier OL in APF are visibly better at passing off, chipping and moving to the next level, picking up stunts, etc.
I'd say 95% of the time it all looks very organic, too, though there are some weird animations here and there and some logic issues.
The translatable point for the Madden boards is that it would be fantastic to see some similar things in future Maddens. For example, scrub and average OL should be less active moving to the 2nd and 3rd levels, they should struggle more vs. stunts, be less secure holding the edge overall, and get less push while drive blocking. All that comes out in APF, and it makes for a very robust experience.
And to Joe, it doesn't have to turn into a cluster*%@# if we keep the discussion focused and constructive. In fact, I think posts like yours above only serve to create problems where they're not necessary. I don't think that generally about your posts, but stuff like that is incindiary.
Because the team is working hard on the pocket, those of us who play APF and think there can be some good communication about possible benchmarks for Madden should be able to just put the evidence out there in a constructive way for the community's/dev team's perusal. It's a win-win scenario to me.