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Originally Posted by Ian_Cummings_EA |
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I know coming out of E3 there were some concerns around the effectiveness of the pass rush. So tonight I wanted to run some tests and see where we stood (as some tuning took place over the week while we were gone).
In practice mode - on All-Pro - I took the Titans offense (the best offensive line in the league) and matched up against the Colts defense (relatively good pass rushing group). On offense, I called a spread formation with the back going out of the backfield leaving me with only the 5 OL to block. On the defensive side, I called a default 4-3 defense - 2 Man Press - which only has the 4 down linemen rushing straight ahead (with no stunts or anything).
I ran 20 straight plays and did nothing with the QB other than stand there. I then ran 20 more plays, but this time I used the QB avoidance stick to step up in the pocket and/or avoid the edge rushers. Sometimes I would break the sack, other times it wouldn't help me at all. Lastly, I moved the CPU pass rushing slider to 100 and ran 20 more plays just standing there waiting for the sack. On all of these plays, I sat here with a stopwatch and timed exactly how long from the snap it took me to get sacked on each play. Here are the results:
Attachment 17056
Overall, I am decently happy with these results. After all, I've got the best offensive line in the game, and the Colts are only bringing their 4 down linemen, and it still definitely didn't feel like I had all day back there by any stretch. There were definitely a few weird anomalies here and there that I am going to take in and get addressed by the gameplay guys tomorrow, but it seems that with the recent tuning that happened while we were away at E3 - this luckily doesn't seem to be any kind of "game killer" at the moment.
Just FYI - the two main issues that seemed worth tuning - 1) the set-up depth of the pocket (it goes more 'wide' than 'deep' often times), and 2) getting rid of these random animation anomalies where I'd end up with 6+ seconds.
I'll make sure to update everyone as we make any fixes to the 2 items above.
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You need a row in that chart for what happens when you scramble left or right out of the pocket to really prove whether the pocket is doing its job or not. A vid of each scenerio would be nice too, becasue all these vids that have been posted over the past week have been pretty lack luster to awful in the pocket department.