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Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

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Old 06-10-2009, 07:50 PM   #9
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Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

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Originally Posted by marginwalker
people need to learn how to read before posting these threads

Ian has said that they are working on the salary cap and contract issues as we speak and that they wont need to patch anything because it's server based.
Good point because Ian is working on the Salary cap issue. It is called Madden 2011. Andre Johnson will be the cover boy after the Texans win the Super Bowl.
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Old 06-10-2009, 08:03 PM   #10
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Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

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Originally Posted by xxxGODFATHERxxx
Good point because Ian is working on the Salary cap issue. It is called Madden 2011. Andre Johnson will be the cover boy after the Texans win the Super Bowl.
nope i'm pretty sure he said that because online franchise is server based, they can update it after the game ships without having to include it in a patch
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Old 06-10-2009, 08:08 PM   #11
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Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

Some people are going to want a solution before the X amount of months it takes to patch it in.

Maybe those of you who have nothing better to do than bash the thread should get a grip.
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Old 06-10-2009, 08:13 PM   #12
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Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

I haven't finished planning this, but here's my thoughts so far.

Teams have 20 "bids" per off season.
Teams may protect 22 players per off season.
Protected players cannot be bid on by other teams.
Restricted players can be bid on in the 2nd phase, but the original team may match in the 5th phase to retain them.

* Protection Phase
Each Team submits their list of 22 protected players. They may also designate a "Franchise Player" by spending 2 of their 20 bids to add one more (a 23rd) player to their protected list. Teams also submit a list of their "Restricted Players", any player with less than 3 years experience.

* Bidding phase
Each team submits a list of how they are spending any remaining bids. These may be used to attempt to acquire any Restricted or Unprotected Player on another roster or the Free Agent pool. Teams have 20 bids unless 2 bids were spent on a Franchise Player in the previous phase.

* Resolution Phase
The commissioner informs teams of winning bidders. When more than one team bids on the same player, the team with the lower record from the previous season will win the bid. Teams retain any non-winning bids, which will carry over to future phases. Teams with Restricted Players who have been bid on will be informed, but these players do not change teams yet.

* Draft Phase
NFL draft occurs here.

* Counter Phase
Teams may use retained or unused bids to match offers to Restricted Players. They may also continue to use those bids on unprotected players. New bids cannot be made to Restricted Players during this phase.

* Roster Justification Phase
The commissioner will inform the teams of the result of the off-season bidding, and teams will cut down to roster minimums before the Commissioner finalizes rosters for next season.

Tie breaker order is determined the same way as draft order.
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Last edited by adembroski; 06-10-2009 at 08:18 PM.
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Old 06-10-2009, 08:30 PM   #13
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Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

Quote:
Originally Posted by adembroski
I haven't finished planning this, but here's my thoughts so far.

Teams have 20 "bids" per off season.
Teams may protect 22 players per off season.
Protected players cannot be bid on by other teams.
Restricted players can be bid on in the 2nd phase, but the original team may match in the 5th phase to retain them.

* Protection Phase
Each Team submits their list of 22 protected players. They may also designate a "Franchise Player" by spending 2 of their 20 bids to add one more (a 23rd) player to their protected list. Teams also submit a list of their "Restricted Players", any player with less than 3 years experience.

* Bidding phase
Each team submits a list of how they are spending any remaining bids. These may be used to attempt to acquire any Restricted or Unprotected Player on another roster or the Free Agent pool. Teams have 20 bids unless 2 bids were spent on a Franchise Player in the previous phase.

* Resolution Phase
The commissioner informs teams of winning bidders. When more than one team bids on the same player, the team with the lower record from the previous season will win the bid. Teams retain any non-winning bids, which will carry over to future phases. Teams with Restricted Players who have been bid on will be informed, but these players do not change teams yet.

* Draft Phase
NFL draft occurs here.

* Counter Phase
Teams may use retained or unused bids to match offers to Restricted Players. They may also continue to use those bids on unprotected players. New bids cannot be made to Restricted Players during this phase.

* Roster Justification Phase
The commissioner will inform the teams of the result of the off-season bidding, and teams will cut down to roster minimums before the Commissioner finalizes rosters for next season.

Tie breaker order is determined the same way as draft order.

You sir have a wonderful mind.
I like the format of that alot.
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Old 06-10-2009, 08:40 PM   #14
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Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

Quote:
Originally Posted by marginwalker
people need to learn how to read before posting these threads

Ian has said that they are working on the salary cap and contract issues as we speak and that they wont need to patch anything because it's server based.
WOW... some people have issues and have a tough time thinking things through... Do you REALLY think it will be all fixed on the server and we will have contracts and salaries by the time the game ships?? NOPE... and leagues are going to want to get started before all of that stuff gets in...

On a brighter note: I love your ideas Adembroski...

Also an idea for choosing the salaries for the players is to do it fantasy football style... there are lots of websites that give players a certain "value".... so that's an idea...
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Old 06-10-2009, 09:22 PM   #15
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Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

Quote:
Originally Posted by adembroski
* Counter Phase
Teams may use retained or unused bids to match offers to Restricted Players. They may also continue to use those bids on unprotected players. New bids cannot be made to Restricted Players during this phase.
Do you have any ideas about draft pick compensation for Restricted Free Agents when the owner refuses to match the bid(since we cannot choose "Tender Levels" with salaries)?
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Old 06-10-2009, 09:48 PM   #16
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Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

Quote:
Originally Posted by marginwalker
people need to learn how to read before posting these threads

Ian has said that they are working on the salary cap and contract issues as we speak and that they wont need to patch anything because it's server based.
Yeah, I'm sure it will get here around the same time that we get the 09 DLC that was promised.

Something else will come up where the gameplay or servers are horribly broken and all these things will be forgotten while they fix that.
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