Home

Fatigue in 2010?

This is a discussion on Fatigue in 2010? within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 06-16-2009, 03:18 PM   #33
MVP
 
RGiles36's Arena
 
OVR: 34
Join Date: Jan 2008
Location: Newark, DE
Posts: 3,972
Blog Entries: 2
Re: Fatigue in 2010?

Quote:
Originally Posted by Ian_Cummings_EA
We actually did end up adding a more progressive fatigue model. A player's "reservoir" shrinks based on how much effort he exerts on every play. You'll notice this towards the end of the 4th quarter when your running back or receiver that you've been working all day can never get back to 100% recovery level...he'll always be at slightly yellow or green.
And you were going to tell us this great news when?!? This is awesome my man.
__________________
Twitter
RGiles36 is offline  
Reply With Quote
Old 06-16-2009, 03:20 PM   #34
MVP
 
OVR: 26
Join Date: Sep 2008
Blog Entries: 1
Re: Fatigue in 2010?

Although I have not seen real-time fatigue, I am happy to know that players get tired the more they play in the game itself. Next steps are real-time fatigue and season/age fatigue

I am looking forward to pounding the rock for 3 quarters then changing to shotgun to light up the tired defense
Glorious Arc is offline  
Reply With Quote
Old 06-16-2009, 03:42 PM   #35
MVP
 
RGiles36's Arena
 
OVR: 34
Join Date: Jan 2008
Location: Newark, DE
Posts: 3,972
Blog Entries: 2
Re: Fatigue in 2010?

Quote:
Originally Posted by Glorious Arc
I am looking forward to pounding the rock for 3 quarters then changing to shotgun to light up the tired defense
To produce this effect, they have to have it tuned properly. In other words, I hope that progressive fatigue is not implemented so subtle that you hardly notice it. I don't want to see an over-dramatic effect, but it needs to be obvious that it's there and should affect your strategy in-game. Like someone else said, hopefully it puts a premium on having every-down backs as opposed to those who often split carries or have low stamina.
__________________
Twitter

Last edited by RGiles36; 06-16-2009 at 04:12 PM.
RGiles36 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-16-2009, 05:38 PM   #36
MVP
 
Outkizast's Arena
 
OVR: 12
Join Date: Nov 2006
Posts: 1,098
Re: Fatigue in 2010?

Quote:
Originally Posted by rgiles36
To produce this effect, they have to have it tuned properly. In other words, I hope that progressive fatigue is not implemented so subtle that you hardly notice it. I don't want to see an over-dramatic effect, but it needs to be obvious that it's there and should affect your strategy in-game. Like someone else said, hopefully it puts a premium on having every-down backs as opposed to those who often split carries or have low stamina.
Exactly. You should HAVE to split carries if your RB doesn't have a lot of stamina.....
Outkizast is offline  
Reply With Quote
Old 06-16-2009, 10:41 PM   #37
Banned
 
OVR: 19
Join Date: Aug 2008
Location: Keansburg, NJ
Re: Fatigue in 2010?

Quote:
Originally Posted by Ian_Cummings_EA
The tweet was that we added a lot more gradient between red, yellow, and green. You can see now in those videos that we have like 8-9 different colors instead of just 3.

We actually did end up adding a more progressive fatigue model. A player's "reservoir" shrinks based on how much effort he exerts on every play. You'll notice this towards the end of the 4th quarter when your running back or receiver that you've been working all day can never get back to 100% recovery level...he'll always be at slightly yellow or green.
Not gonna lie... That's awesome.
MRxAmazing is offline  
Reply With Quote
Old 06-17-2009, 11:09 AM   #38
MVP
 
OVR: 39
Join Date: Jul 2006
Location: Las Vegas, NV
Blog Entries: 15
Re: Fatigue in 2010?

Quote:
Originally Posted by Ian_Cummings_EA
The tweet was that we added a lot more gradient between red, yellow, and green. You can see now in those videos that we have like 8-9 different colors instead of just 3.

We actually did end up adding a more progressive fatigue model. A player's "reservoir" shrinks based on how much effort he exerts on every play. You'll notice this towards the end of the 4th quarter when your running back or receiver that you've been working all day can never get back to 100% recovery level...he'll always be at slightly yellow or green.
Wicked awesome!
__________________
Because I can!
thudias is offline  
Reply With Quote
Old 06-23-2009, 12:22 AM   #39
All Star
 
splff3000's Arena
 
OVR: 32
Join Date: Jun 2003
Location: Chesapeake, VA
Blog Entries: 3
Re: Fatigue in 2010?

Quote:
Originally Posted by Ian_Cummings_EA
The tweet was that we added a lot more gradient between red, yellow, and green. You can see now in those videos that we have like 8-9 different colors instead of just 3.

We actually did end up adding a more progressive fatigue model. A player's "reservoir" shrinks based on how much effort he exerts on every play. You'll notice this towards the end of the 4th quarter when your running back or receiver that you've been working all day can never get back to 100% recovery level...he'll always be at slightly yellow or green.
ummm...doesn't green mean he's at 100%?
__________________
PSN - Splff3000
Twitch
splff3000 is offline  
Reply With Quote
Old 06-23-2009, 12:34 AM   #40
MVP
 
Tweeg's Arena
 
OVR: 12
Join Date: Jul 2008
Re: Fatigue in 2010?

If this progressive fatigue works as Ian has stated that would be huge for the strategy/sim side of Madden. It would be really nice to be able to utilize a ball control offense and get a workhorse running back.
__________________
Prototype Supreme
Tweeg is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:34 AM.
Top -