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CPU Snapping ball too fast

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Old 06-22-2009, 11:19 AM   #9
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Re: CPU Snapping ball too fast

The solution to this is to mix up the snap count. Sometimes do a quick snap and other times take a little longer. I want jumping the snap to be a challange and a focus on the game. This of course is for CPU controlled teams and Yes I do hope it is addressed.
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Old 06-22-2009, 11:34 AM   #10
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Re: CPU Snapping ball too fast

I need more time to setup my defense. Just a few seconds more. And it's not easy to move guys around and change their assignments like it is on ps2. The short time between the break of the huddle and snap takes alot of the strategy out of the game, especially online. I'll know what play my opponent is running but can't make the proper adjustments in time to stop it.
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Old 06-22-2009, 11:38 AM   #11
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Re: CPU Snapping ball too fast

My girlfriend hates when this happens.
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Old 06-22-2009, 12:48 PM   #12
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Re: CPU Snapping ball too fast

Quote:
Originally Posted by swill43507
My girlfriend hates when this happens.
perfect placement...golden bro...
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Old 06-22-2009, 12:58 PM   #13
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Re: CPU Snapping ball too fast

Have they fixed the playcalling in the 2minute cpu offense? Where instead of calling the plays they want before lining up, they line up first in the previously ran play and then called an audible to change the play to either another pass play or a spike play. I thought this was very annoying.
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Old 06-22-2009, 01:01 PM   #14
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Re: CPU Snapping ball too fast

Quote:
Originally Posted by wheelman990
th ball snap isnta issue, its the speed thy get to the line. If anyone thinks thats realistic they need to compare it to a game. Not everyone runs straight to the line, some walk, some might be slightly hurt, etc... To see this fast animation alsways makes me realize its indeed a video game. Needs to be fixed for me.

Slower to the line, and faster snaps is fine(although a mixed count and time is better)
That's true with past Maddens, but in all the videos I've seen for 10, the players walk up to the LOS.
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