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Locomotion Wishlist for '11

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Old 07-08-2009, 08:39 PM   #17
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Re: Locomotion Wishlist for '11

one thing i would like is enhanced momentum. along with weight and height (lower center of gravity etc..) to matter. If say devin hester is running full speed he should be able to truck a cb's and small safetys with ease if they are barely moving. If he is going full speed and hits lets say a middle lineback who is not moving forward, he probably wont truck him but he should fall forward.

This isnt locomotion but i also would like to hit other players not just my team.
http://www.youtube.com/watch?v=KLD33s7V7EU
in the video taylor mays doesnt just hit the wr. He hits both the wr and the cb and lays both of them out. I would like to see stuff like this in madden.
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Old 07-08-2009, 08:39 PM   #18
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Re: Locomotion Wishlist for '11

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Originally Posted by unisol_us
Ok I definitely understood that.

My biggest gripe with how the players move is the cutting, especially the HB. How many times have we saw LT glide along the LOS and then BOOM he gone through the hole. If Madden could get that in the game I would be happier than a PIS.(they might already have gotta wait to play the game)
what is a PIS?
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Old 07-08-2009, 08:40 PM   #19
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Re: Locomotion Wishlist for '11

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Originally Posted by Mofficial
what is a PIS?
Ha "Pig in S@#$"

By the way that was an awsome post you just put up
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Old 07-08-2009, 08:42 PM   #20
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Re: Locomotion Wishlist for '11

1. Make leverage, weight and strenght matter.

2. Acuratly capture the violence of the NFL game no hugging or running in place.

3. Running animations make the players have waist bend when they run

4. improve offensive line play. make the oline double team D-linemen and pulling lineman should actually block someone

5. Improve defensive awareness and make block shedding more realistic. in the NFL players dont just shed blocks as soon as the ball carrier is next to them
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Old 07-08-2009, 09:11 PM   #21
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Re: Locomotion Wishlist for '11

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Originally Posted by Triathlete_201
Why don't they just call it animations then?
The term animation refers to a broader aspect of the game. When we're talking about locomotion, we're not talking about tackles, jump balls, throwing motions, or even running animations. You can have good running animations and terrible locomotion (see NFL 2k through 2k4).

Locomotion is the effect of gravity on a human and his effort to move despite it.
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Old 07-08-2009, 09:15 PM   #22
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Re: Locomotion Wishlist for '11

Quote:
Originally Posted by HolyCrap
1. Make leverage, weight and strenght matter.

2. Acuratly capture the violence of the NFL game no hugging or running in place.

3. Running animations make the players have waist bend when they run

4. improve offensive line play. make the oline double team D-linemen and pulling lineman should actually block someone

5. Improve defensive awareness and make block shedding more realistic. in the NFL players dont just shed blocks as soon as the ball carrier is next to them
Ive broken so many controllers over this.
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Old 07-08-2009, 09:20 PM   #23
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Re: Locomotion Wishlist for '11

http://www.nfl.com/videos/nfl-air-an...son-highlights

Watch the run @ the 1min 29 sec mark. What a beautiful cut then he hit full speed in about 3 more steps. If you watch the reply they show that run from the end zone cam. What a thing of beauty.

Last edited by unisol_us; 07-08-2009 at 09:22 PM.
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Old 07-08-2009, 09:29 PM   #24
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Re: Locomotion Wishlist for '11

Quote:
Originally Posted by unisol_us
Ha "Pig in S@#$"

By the way that was an awsome post you just put up
thank you LMAO!
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