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What factors into Madden's trade logic?

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Old 07-17-2009, 02:36 PM   #9
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Re: What factors into Madden's trade logic?

It seems like with the sretched ratings that guys rated at 70+ hold more value than in the past. It'll be interesting to see if and how the trade logic has been tweaked to factor in the new value of each ratings level. A 75 overall talent is a lot more valuable than in recent years.
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Old 07-17-2009, 02:36 PM   #10
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Re: What factors into Madden's trade logic?

Excellent question.

In the last few maddens, i think positions had a rating and then the players overall ratings added to that so:

(all numbers are estimates for explanation sake.)

QB = 200 (position value) + 90 (players rating) = 290

HB = 160 (position value) + 90 (players rating) = 250

FB = 40 (position value) + 90 (players rating) = 130

WR = 150 (position value) + 90 (players rating) = 240

P = 20 (position value) + 90 (players rating) = 110

1st rd pick = 150
2nd rd pick = 125
3rd rd pick = 100
4th rd pick = 75
5th rd pick = 50
6th rd pick = 25
7th rd pick = 10

So for example@ MJD who's rated 93 in m09 would have a value of 93+160 = 253.

Draft pick value= 1st rd (150) + 3rd (100) + 7th (10).

I don't think there was another variable in the players value for the last few maddens.
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Now in m10 i know that age plays a factor because Josh said so... i don't know if need plays a factor but i really hope it does.

Would love to get some stuff from Josh on this question.
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Old 07-17-2009, 03:01 PM   #11
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Re: What factors into Madden's trade logic?

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Originally Posted by GQman2121
One would hope need would factor in there somewhere for each side, but who knows........
Ha definately. A coach may trade a starting position player-or a good second string player(Darren Sproles)- for a more important starting position player (ie a WR for a DE).
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Old 07-17-2009, 03:13 PM   #12
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Re: What factors into Madden's trade logic?

Quote:
Originally Posted by salbowski
Excellent question.

In the last few maddens, i think positions had a rating and then the players overall ratings added to that so:

(all numbers are estimates for explanation sake.)

QB = 200 (position value) + 90 (players rating) = 290

HB = 160 (position value) + 90 (players rating) = 250

FB = 40 (position value) + 90 (players rating) = 130

WR = 150 (position value) + 90 (players rating) = 240

P = 20 (position value) + 90 (players rating) = 110

1st rd pick = 150
2nd rd pick = 125
3rd rd pick = 100
4th rd pick = 75
5th rd pick = 50
6th rd pick = 25
7th rd pick = 10

So for example@ MJD who's rated 93 in m09 would have a value of 93+160 = 253.

Draft pick value= 1st rd (150) + 3rd (100) + 7th (10).

I don't think there was another variable in the players value for the last few maddens.
----------------------------

Now in m10 i know that age plays a factor because Josh said so... i don't know if need plays a factor but i really hope it does.

Would love to get some stuff from Josh on this question.

Good stuff. Any idea on draft pick for draft pick trades? Hopefully it goes directly from an NFL trade value chart.
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Old 07-17-2009, 03:34 PM   #13
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Re: What factors into Madden's trade logic?

There should be a trade value rating for each player. It could be a combination of OVR, age, potential, the previous years stats, and their current contract. Players with huge signing bonuses like Haynesworth and Matt Ryan should be impossible to trade for because of the huge cap hit that their teams would have to take in order to trade them
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Old 07-17-2009, 03:36 PM   #14
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Re: What factors into Madden's trade logic?

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Originally Posted by reyes the roof
There should be a trade value rating for each player. It could be a combination of OVR, age, potential, the previous years stats, and their current contract. Players with huge signing bonuses like Haynesworth and Matt Ryan should be impossible to trade for because of the huge cap hit that their teams would have to take in order to trade them
Agreed...Trades should be much harder to complete. Trades involving players not on the trading block should merit over-compensation.
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Old 07-17-2009, 03:44 PM   #15
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Re: What factors into Madden's trade logic?

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Originally Posted by Deegeezy
Agreed...Trades should be much harder to complete. Trades involving players not on the trading block should merit over-compensation.
They definitely should be harder, but I also think you should be able to get something decent in return if a backup comes out of nowhere and has a good season the way New England did with Cassel. That is why I'd like the previous years stats to be included in the trade value. If I get good production out of a backup who happens to have a low potential, he probably won't progress much, but I think having a good statistical year should at least increase their trade value
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Old 07-17-2009, 03:51 PM   #16
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Re: What factors into Madden's trade logic?

Quote:
Originally Posted by reyes the roof
They definitely should be harder, but I also think you should be able to get something decent in return if a backup comes out of nowhere and has a good season the way New England did with Cassel. That is why I'd like the previous years stats to be included in the trade value. If I get good production out of a backup who happens to have a low potential, he probably won't progress much, but I think having a good statistical year should at least increase their trade value
That is never going to happen. Not with this series anyway.
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