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Madden NFL 10: Franchise Mode Preview

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Old 08-01-2009, 08:21 PM   #33
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Re: Madden NFL 10: Franchise Mode Preview

Quote:
Originally Posted by countryboy
I gotta think that the rushing TD totals was a misprint...maybe there was a 2 missing from the ten's column.
Yeah rushing TDs look a bit low once again.
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Old 08-01-2009, 08:41 PM   #34
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Re: Madden NFL 10: Franchise Mode Preview

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Originally Posted by mavfan21
I thought Ian had confirmed you can edit every players ratings in franchise mode....this isn't true???
No, that was never confirmed. Player equipment and the like was, not ratings.

Quote:
Originally Posted by icomb1ne
Anyone else think the total number of rushing TDs is pretty low?
Yes, they are. unfortunately, there's a problem with the sim engine in that it tends to short change runningbacks near the goalline. Josh spent extensive time trying to get this fixed, but it's an inherent limitation in the stat gen that he hopes to rebuild next year based on SuperSim.

I'm going to play around with the SuperSim when I get the game and see if I can squeeze more realistic rushing TD numbers out of it.
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Old 08-01-2009, 08:43 PM   #35
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Re: Madden NFL 10: Franchise Mode Preview

Thanks for the confirmation on NOT being able to edit rookie ratings Mid-Franchise Steve. Can you try editing a player's equipment to see if you lose his draft history after he is edited?
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Old 08-01-2009, 08:48 PM   #36
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Re: Madden NFL 10: Franchise Mode Preview

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Originally Posted by adembroski
No, that was never confirmed. Player equipment and the like was, not ratings.
For real? I thought I read that if we weren't happy with progression we could just manually edit player ratings in franchise

Thought it was confirmed ages ago.
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Old 08-01-2009, 08:53 PM   #37
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Re: Madden NFL 10: Franchise Mode Preview

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Originally Posted by Jono078
For real? I thought I read that if we weren't happy with progression we could just manually edit player ratings in franchise

Thought it was confirmed ages ago.
In a lot of cases, people hear things the way they want to hear it and repeat what they want to interpret. This was a prime case... I've seen what you saw many times, but it never came from EA.

There are people out there still insisting you can build your own draft classes from scratch too, because they heard "hand made" or "custom" draft classes (meaning developer designed rather than randomly generated), and I've actually had arguments about it in which the person INSISTS Josh Looman said to them PERSONALLY at E3 or something that they can build their own draft class.
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Old 08-01-2009, 09:20 PM   #38
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Great read... the stats look good minus the rushing TD's.

One question though about relocating the teams. If i decide i wanna move my team to a new city do I HAVE to change the uniforms and symbol? Is it mandatory to do so again this year?

And if so, can i just build my team a new stadium in the same city?
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Old 08-01-2009, 09:29 PM   #39
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everything i hear about this game is making it sound really good.
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Old 08-01-2009, 09:31 PM   #40
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Re: Madden NFL 10: Franchise Mode Preview

Ok, these stats were from a simmed season and the rushing TD totals are really low. Now, I have a question. Steve, how does your rushing TD's look in comparison to the those of league in your franchise?

I'm curious if the sim engine will keep everything "balanced".
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