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Phil Frazier Interview

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Old 08-06-2009, 02:24 PM   #9
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Re: Phil Frazier Interview

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Originally Posted by bowdown2shadi
I second this question. Very important for us franchise dudes.
Yea cuz it gets a lil boring winning year after year with the same team for 30 years. I would love the option to rebuild.

Cuz for Madden 09 I had to keep restarting my franchise and that sucks.
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Old 08-06-2009, 02:27 PM   #10
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Re: Phil Frazier Interview

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Originally Posted by thesteamontheboat
Yea cuz it gets a lil boring winning year after year with the same team for 30 years. I would love the option to rebuild.

Cuz for Madden 09 I had to keep restarting my franchise and that sucks.
Yup, or sometimes my brother wants in my franchise. It would be cool if we can add/drop teams just like last-gen.

I guess we just wait for an answer.
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Old 08-06-2009, 02:29 PM   #11
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Re: Phil Frazier Interview

If I am in week 3 of my franchise and just played my game and then I want to watch a CPU vs CPU game of the Vikings because they are my week 4 opponents, will I be able to make a gameplan based on what plays they ran in the CPU game? Or will they randomly choose plays?
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Old 08-06-2009, 03:22 PM   #12
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Re: Phil Frazier Interview

I am going to try and explain this best I can.

I want you to ask him if he found the best quarter length/acc clock to use to get the most realistic stats.

So I mean for ex, 12 min quarter length with 20 sec acc clock

Alright?
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Old 08-06-2009, 04:07 PM   #13
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Re: Phil Frazier Interview

here's another couple questions:

Given EA FIFA's success with online team play 10 vs 10, when will Madden add this multiplayer vs multiplayer online feature and up to how many players are you targeting?


Will a future Madden title support cross-platform online matches?
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Old 08-06-2009, 04:09 PM   #14
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Re: Phil Frazier Interview

I want to know how likely it'll be that they add to online franchise (salary cap, trade logic, sliders). Thanks.
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Old 08-06-2009, 05:02 PM   #15
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Re: Phil Frazier Interview

Quote:
Originally Posted by WhiteMan22
I am going to try and explain this best I can.

I want you to ask him if he found the best quarter length/acc clock to use to get the most realistic stats.

So I mean for ex, 12 min quarter length with 20 sec acc clock

Alright?
You want to know how they got the player stats or do you want to know how to setup a cpu vs cpu game to get realistic looking stats?
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Old 08-12-2009, 02:08 AM   #16
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Re: Phil Frazier Interview

Thanks for all the questions. The interview is now up if you didnt' hear it live. It lasted around an hour and Phil answered a ton of questions. Highlights include how EA influenced the actual NFL schedule, details about the 'elite' online area, DLC, comparisons to NFL2k, roster update frequency(weekly), stat changes, switching teams in an franchise(you can), PS3 vs 360, audio quality(they know it needs to be better), the exclusive NFL contract, what was the best year madden,and a lot more.
The interview is in show 297 at http://radio.allgames.com/radio/deadpixel/episode/297/ and it starts about 30 minutes into the episode.

D
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