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What Has Always Bothered Me With Progression
This is a discussion on What Has Always Bothered Me With Progression within the Madden NFL Old Gen forums.
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08-14-2009, 01:45 PM | #17 | ||||||||||||||||||||||||
MVP
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Re: What Has Always Bothered Me With Progression
Obviously, you were able to replicate that success with the 60 OVR player, so really, your only complaint is that it bothers you that he isn't rated higher. The failure isn't the progression model, it's that EA rated him that low to begin with. Or that having a 60 OVR QB didn't create enough problems with his performance for that rating to be meaningful. This is kinda like that whole debate over whether or not QB's should see their arm power and accuracy progress over time. A 24 year old NFL rookie can throw the ball about as well as he ever will in his lifetime. It's the intangibles of experience and play recognition (and confidence) that are hard to quantify in video games, but which make the difference in real life. A.I. is getting better. But since the same human player is going to control EVERY player, the game has no way of making those players different other than to overemphasize their physical abilities. |
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08-14-2009, 01:54 PM | #18 | ||||||||||||||||||||||||
MVP
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Re: What Has Always Bothered Me With Progression
As the real 2001 season played out, Brady eventually got the chance to play and it was learned that he actually had the makings of an elite QB. But his rating in Madden 2002 would be the same unless you updated the rosters. (Now, we have roster updates which do reflect progression and regression during the year, but it's still fixated to whatever point in time you rated them). The original argument was that a video game QB who can put 4000 yards should obviously be rated better than 60 OVR. Why? The ratings give him his attributes in the game. If he is able to consistently produce with that mixture of attributes, why do his physical and mental abilities need to dramtically go up next year. Chad Pennington is a classic example. The guy has zero arm strength. He is what he is. But he makes good decisions such that he can put up numbers similar to QB's with much better arms. Chad Pennington had a great year last year, but nobody suddenly believes that his arm became stronger or more accurate than last year, nor did his ability to read defenses drastically improve as a result of his success. He may bring the same tools to the table and have a crap year b/c of other circumstances. It's really no different than seeing video game results that differ from what the ratings suggest. |
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08-14-2009, 01:58 PM | #19 | ||||||||||||||||||||||||
MVP
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Re: What Has Always Bothered Me With Progression
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08-14-2009, 02:11 PM | #20 | ||||||||||||||||||||||||
MVP
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Re: What Has Always Bothered Me With Progression
However if a guy is rated low and has a breakout season it is obvious that he has improved in some areas of the game. Take a young T.O. for example. He wasn't putting up big numbers early on in his career and wasn't the go to reciever. The reason was they guys around him where better at that time. He continued to work hard and improved. It showed in a change in his numbers, production, and role on the team. No he wasn't underrated in the beginning he improved so his scouting reports changed, where he was viewed amongst his peered changed, and his ratings in the game changed just like they should. All of that was brought about by his performance on the field. Just like you said about Brady it was learned. Nobdy knew it before hand like the guy I was responding to tried to make it seem. No Brady wasn't an elite QB from the start. He improved and became one. If he was this elite QB and was known as one from the start he wouldn't have been picked as late as he was. He again like the other guys I mentioned improved. When he came into Michigan he was the seventh string QB. He worked his way up. He still was a backup for half his career in college. So let's not try to make it seem like he was some elite guy all along. He worked his way up to that point. Your Chad example shows how the ratings work in a sense. His arm strenth rating has never really changed. Plus Madden doesn't knock players alot for missing time with injury so his rating haven't changed a whole lot. He has always had high accuracy ratings with low arm strenth. His other ratings changed and that what made the difference in his overall ratings. |
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08-14-2009, 02:18 PM | #21 | ||||||||||||||||||||||||
Pro
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Re: What Has Always Bothered Me With Progression
I think the idea of a 65-70 OVR player to lead the league or win honors at the end of the season should be rewarded with a spike in his OVR and potential (My idea I just thought of the top of my head). If that player was user controlled that is. The CPU controlled players would have 1 or 2 random players excel past their expectations and get a slight bump in OVR also. Say a WR with 70 OVR (usually they are fast but can't catch as well as the elite WRs) does well and lands top 5 among the likes of Andre Johnson, Randy Moss, or Larry Fitz, after the first season, his potential grade should change for that first year with a minor increase in OVR. If it was an F, it should change to a B because he produced way beyond his expectations. If he lands top 5-10 the following year, then it should change to an A and then spike up his OVR, along with the key attributes a bit. Now at some point there will be a cap and as that player gets older, his potential should go back down to C and stay that way, with a decline to his OVR and other attributes. What do you guys think of that? Last edited by MAzing87; 08-14-2009 at 02:21 PM. |
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08-14-2009, 02:18 PM | #22 | ||||||||||||||||||||||||
MVP
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Re: What Has Always Bothered Me With Progression
Now we can change this easily by introducing a scouting system that I alluded to earlier. Let's use Derek Anderson as an example. According to everyone before the 2007 season Anderson was a pretty bad QB and would be rated in the 70s in Madden. By the end of that season he was one of the best QBs in the game, earned a trip to the Pro Bowl and would probably garner an 85+ rating going into Madden 2009. Then based upon his 2008-2009 season he was one of the worst QBs in the NFL and he is currently rated lower than Brady Quinn in Madden 10. Now with a scouting system this would be awesome because the ratings would change in the game much like they did from Madden 08-Madden 10. Derek Anderson would start out as a decent QB then as the 07 season unfolded the scout would re-evaluate him and bump his ratings up to reflect his performance. Then as the 09 season unfolded the scout would see how inept he was and start lowering his ratings based on his performance. Do you see where I am getting at? The way the ratings system is set up right now is very definitive in the physical abilities of the virtual football players. If a scouting system can be introduced and have the ratings that we see be based upon the opinion of a virtual scout then a performance based progression system can work very well. |
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08-14-2009, 02:24 PM | #23 | ||||||||||||||||||||||||
MVP
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Re: What Has Always Bothered Me With Progression
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08-14-2009, 02:29 PM | #24 |
Hall Of Fame
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Re: What Has Always Bothered Me With Progression
Maybe they should change the number rating system to a skill system where players have specific skills to differentiate them rather than this 97 versus 89 arm strength crap that really doesn't affect the game as it should.
Like have D Russell have the skill of rocket arm and a guy like Peyton have a lazer precision arm, composure, pocket awareness or something like that that a guy like Russell wouldn't to differentiate. They could even have like a caliber system for specific skills like a 3 star lazer precision arm for Pennington and a 5 star precision arm for Tom (I guess hes that accurate idk the scouting report on him lol) And give a guy like carolina steve smith a 5star speed, 4 star hands, and compare him to new york steve smith with a 3 star speed, 3 star hands. And give player specific perks like a "3rd down genius" to clutch wrs qbs and hbs. This could translate to defense too. Give Nnamdi a 5 star shutdown with a long arms perk i guess maybe too crazy to get that detailled. Bottom line, this number system is weak, not effective, and outdated.
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