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Patch 2: Determining Priority

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Old 08-14-2009, 04:41 PM   #33
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Re: Patch 2: Determining Priority

be able to edit everything about the player, (except age) mid-franchise. Offline only.

Also save draft history. If they could do this in a patch.

We were told it would already be in the game.

Thank you very much.
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Old 08-14-2009, 04:42 PM   #34
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Re: Patch 2: Determining Priority

Injuries..needs to be more longer major injuries.
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Old 08-14-2009, 04:42 PM   #35
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Re: Patch 2: Determining Priority

There seems to be no definitive sideline.

Sometimes a catch well within the field of play is called incomplete and sometimes a play that has a foot out of bounds is called complete..

Along those same lines, I think this is one reason why the CPU runs out of bounds alot.


Camera view on draw plays.

The camera pans down and back when the RB gets the ball and its very difficult to see lanes (and the score ticker is in the way)

Replays cut Short on PS3

I understand this is a 360 issue too but as everyone knows, if you have a long play, (like an 80 yard run) the replay starts well into the play. I've also read people say it doesn't happen on PS3, I'm here to tell you that it does.


Injuries

Injuries seem to happen enough (can be adjusted either way with sliders) but they are always short term injuries (few plays).

Now remember, sometimes the risk is 'Medium' risk to return and if you select to use another player, the injured player will remain out for the game. But there should be one or two injuries on occasion that are longer term.


Ask Madden Plays

When selecting plays via 'Ask Madden', Mr. Madden talks over the commentary. I realize this is a learning tool but you can't hear him anyway. Removing him all-together or muting him in Advanced play calling settings would be ideal.

I'll add more as I think of them.
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Old 08-14-2009, 04:42 PM   #36
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Re: Patch 2: Determining Priority

I assume this would be impossible to do with just a patch, but what about route based running?
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Old 08-14-2009, 04:43 PM   #37
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Re: Patch 2: Determining Priority

1. Ability to change/edit controller configuration

2. Substitutions on special teams (kickoff, punt, etc)

3. Injury bug (1rst post in "official bugs thread")

4. Team Ratings changing after season starts (Lions jumped 15 points)
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Old 08-14-2009, 04:45 PM   #38
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Re: Patch 2: Determining Priority

*Sideline catches
*limit the "two hands over the head, jumping catch to the wrong side" catch
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Old 08-14-2009, 04:45 PM   #39
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Re: Patch 2: Determining Priority

NOTE: Everyone should rank the fact that assisted tackles are not counted in total tackles as a major concern that needs to be fixed. This could potentially hurt the user's progression in franchise mode and will give his players very low tackle numbers. I'm sure more people will notice as they play in franchise mode and see their star MLB with only 15 tackles in 4 games (even though it should be closer to 30).
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Old 08-14-2009, 04:45 PM   #40
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Re: Patch 2: Determining Priority

Quote:
Originally Posted by reverend_heat
Tackle solo/assists must be added together for total tackle numbers
This. Whats the point if they arent added together?

Low TDs for RBs.
More pressure/sack numbers from OLBs

Whats in the first patch? Is there a list?
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