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Patch 2: Determining Priority

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Old 08-14-2009, 05:10 PM   #49
nxt
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Re: Patch 2: Determining Priority

Quote:
Originally Posted by TheFuture94
- Placing a guy on IR should free a roster spot
- Fix the over the head catch from happening all the time
- Fix 360 & PS3 replays (should have full replays from QB hike to end of play)
- Fix franchise simmed stats for running backs and 3-4 OLBs
- Fix the WRS warping to catch a ball (Shown in one of apexisfree's last vids)
- Let us edit players physical appearance in franchise
- Fix run blocking
- Fix defenders knowing routes better than WRs
- Fix defenders turning their backs on WRs (should only happen when they realize the ball is past them)
- Fix pursuit angles
Fix opening cut scenes of statiums from being in the day time on night games
- Let us promote coaches in franchise mode.
- CPU QBs don't have a blindside and never take sacks
- WRs don't try to drag their feet inbound nearly as much as they should, needs to be fixed
- Auto replay frequency
I agree with the above, plus...

- Make RB1/RB2 slider effect play calling for actual games played, not just simmed stats. Would like to actually see CPU teams use two back system, not just on 3rd downs or due to fatigue.
- Fix cutscenes to match correct players
- Need better pass rush from DL, when not controlling DL.
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Old 08-14-2009, 05:11 PM   #50
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Re: Patch 2: Determining Priority

1. CPU rushing ypc and TDs in franchise.

2. OLB in 3-4 sack numbers in franchise

3. CPU 2 min drill logic

4. CPU QB's magically avoiding sacks in user vs. cpu games
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Old 08-14-2009, 05:11 PM   #51
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Re: Patch 2: Determining Priority

CREATE A PLAY..directly from the main menu....currently you have to purchase PSP as well as the game to create plays then dowload them to ps3? This is what im lead to believe...How ridiculous is that..if so, what about xbox users?? Nonsense

1. CREATE_A PLAY
2. CREATE_A_PLAY
3. CREATE_A PLAY
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Old 08-14-2009, 05:12 PM   #52
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Re: Patch 2: Determining Priority

2- CPU running game. No matter what slider adjustments, they seem to not run the ball well. This includes the elite running backs. .[/quote]

Bingo!

The short time I played the game, this was the #1 issue for me.
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Old 08-14-2009, 05:13 PM   #53
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Re: Patch 2: Determining Priority

fix the Chargers' Jerseys and get their current alternate Jerseys back in the game like in 09.
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Old 08-14-2009, 05:14 PM   #54
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Re: Patch 2: Determining Priority

-When Auto-Simmed in game it seems the cpu turns the ball over way too many times.

-Look the right way when receiving the ball.

-Sideline catches

-Change online to slow

-Online Franchise: Sliders, Salary Cap/Free Agency

-Better run blocking
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Old 08-14-2009, 05:14 PM   #55
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Re: Patch 2: Determining Priority

Fix the lack of two man tackles when Pro Tak isn't activated. As seen here http://www.youtube.com/watch?v=1xfJvkdiuGA
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Old 08-14-2009, 05:17 PM   #56
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Re: Patch 2: Determining Priority

if there would be anyway (if there isnt already) to turn off accel clock inside 2 mins of each half that way if you have 20 sec accel and there is 20 sec or less in the game its over after you call your play
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