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Old 08-20-2009, 09:36 PM   #1
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Supersim stats

Has anyone else noticed how if you super sim the second half of a game or even the 4th quarter, the sim continues whatever trend has been happening up until then?

For instance if you had one guy rack up 3 or 4 sacks in the first half, you will end the game with atleast 6 or 7 with that player. Or if your QB thre several picks, he will end up throwing just as many in the 2nd half (or the other way around). Same goes with rushing.

I dont know if this should be considered a bug or what, but I cannot count the number of times Ive had a player shatter the rushing record for a game simply by rushing for over 100 in the first half and simming the 2nd.
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Old 08-20-2009, 09:50 PM   #2
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Re: Supersim stats

Quote:
Originally Posted by JalenTigh
Has anyone else noticed how if you super sim the second half of a game or even the 4th quarter, the sim continues whatever trend has been happening up until then?

For instance if you had one guy rack up 3 or 4 sacks in the first half, you will end the game with atleast 6 or 7 with that player. Or if your QB thre several picks, he will end up throwing just as many in the 2nd half (or the other way around). Same goes with rushing.

I dont know if this should be considered a bug or what, but I cannot count the number of times Ive had a player shatter the rushing record for a game simply by rushing for over 100 in the first half and simming the 2nd.
Havent noticed that.

Probably not a bug...just lazy programming...the cornerstone of Madden football.
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