08-30-2009, 01:53 AM
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#1
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Banned
OVR: 4
Join Date: Jul 2006
Location: Las Vegas, NV
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I now know why blitzing the computer AI QB is so difficult
I have another post here where I posted a video of a play where my player from the Bucs Torrie Cox didn't blitz like he should have. I narrowed the play the computer ran on me in All-Madden to only two possible plays from the Cowboys playbook. In each one, TE Jason Witten goes out for a short pass over the middle. However, in the video I posted, he clearly stays in to block.
This can only mean one thing. If the computer AI is choosing plays only in the Cowboys playbook then it must be hot routing Jason Witten to block! I knew that the computer changed its play based on the defense it read, but I didn't know that it actually altered the play. I thought it would maybe just audible to a a different play. But I never knew it was altering the current play and hot routing players to block for it when they saw a blitz coming. Maybe some knew this already and this is old news to some of you, but this is a revelation to me!
I've been wasting my time and tearing my hair out over this. No wonder I have such a hard time getting to the computer QB. No wonder plays and blitzes and defenses I design and work on for hours at a time that work perfectly in practice All-Madden mode don't work in the game against the computer AI. Lousy sneaky All-Madden computer AI...
Now the next question obviously is... If the computer AI is hot routing blockers, is it also hot routing pass routes? Hmm?
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