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RB Sim TD's Solution Been Found?

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Old 09-01-2009, 09:54 AM   #1
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RB Sim TD's Solution Been Found?

Can't find an answer to this anywhere, which is depressing...

Has anyone figured out a way to get realistic RB td's for simmed seasons?
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Old 09-01-2009, 10:16 AM   #2
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Re: RB Sim TD's Solution Been Found?

the ONLY way to get RB TD's is by supersimming ALL CPU controlled teams. If you do this for 5-6 weeks, the RB get way more TD's...sometimes...but it takes a while to get through the games. This isnt a total fix as some stats are way out there(LT rushed a few times in my supersim for over 300 yds and like 4TD each time and QB's throwing for 56 yds on 30+ attempts.) but it does work out the numbers for the remainder of the year. The only thing i would watch is the PR/KR for TD. While supersimming, the CPU LOVES to have anywhere from 1-4 KR/PR for TD. Why? IDK, but i restart the supersim if there is more than 1 (just my OCD rule. These stats are too high as it is).

What i do is Supersim the 1st 6 weeks of the season and then sim the remainder the "normal" way. Done this several times and the end of the year stats definitely show better results.RB's get more TD's (have had several backs with more than 10) Back up RB get more touches and yds and not as many QB's throwing 4K yds and 30++ TD's. But it is not perfect. But as of now i dont see any other way.
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Old 09-01-2009, 10:25 AM   #3
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Re: RB Sim TD's Solution Been Found?

Adjust the coaching scheme sliders.
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Old 09-01-2009, 10:37 AM   #4
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Re: RB Sim TD's Solution Been Found?

Quote:
Originally Posted by DerkontheOS
Adjust the coaching scheme sliders.

It doesn't fix the lack of TDs only the amount of yards and attempts your HBs.
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