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Madden 2006 Had Perfect Progression

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Old 09-04-2009, 05:49 AM   #97
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Re: Madden 2006 Had Perfect Progression

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Originally Posted by Glorious Arc
How about a HC type progression? Where the Head Coach had the skill set and players grew points every week they played. The points were like an experience system where you needed to get 2000 points to grow one point total.

This simulates the players getting playing time and it gives a realistic point of view where and why your players are progressing. That is just a simple way to do it

To make it more complex add mentors into it. Vet players would have value then. Make it like 2K5 where you could train your players all week long before each game and they slowly would gain some points from that.
that seems much better

in these HC progressions..does every player have a ceiling? that is really my biggest gripe about progression, the fact that one guy has all the say on whether or not a kid will ever be good in M10..its my freaking game
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Old 09-04-2009, 05:49 AM   #98
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Re: Madden 2006 Had Perfect Progression

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Originally Posted by jip4
Not really, though. I explained how it would work in a non-PBP system. Observe:

Rookie season: 50 OVR, A POT
+2
2nd season: 52 OVR
+4
3rd season:56 OVR
+20
4th season: 76 OVR
+16
5th season: 92 OVR
and so on...

You could designate certain players "late bloomers," meaning they progress very fast, but not right away. The important thing is that his progression is entirely unrelated to the stats he puts up.
I really like that idea, I think it's brilliant. I would also like PBP though because it's how they do it in real life, like if a player has a great few weeks they up him in a roster update. I would want that in my Franchise.
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Old 09-04-2009, 05:50 AM   #99
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Re: Madden 2006 Had Perfect Progression

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Originally Posted by TeamBuilder
I think one of my main points is... when Ronnie Brown has a great couple of weeks in real life they update his rating in Madden. I just want that in my Franchise without having to start a new one because I need the new roster update.
I am sorry but I am wanting so badly to scream at you lol

We have already said that when you start a franchise in madden...it is A FANTASY WORLD! Just because they change your favorite player because he finally worked out enough, listened to his coach, practiced hard enough, and had the potential all along to become great...Doesnt mean anything in your current franchise because it is a fantasy world. If you want to updated stuff then I am sorry but the only way to do it is to start over.
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Old 09-04-2009, 05:51 AM   #100
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Re: Madden 2006 Had Perfect Progression

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Originally Posted by jip4
But Ronnie Brown really was that good all along. He didn't actually progress.
Dude I see what you're saying, but I really just want that to be able to happen in my franchise, I loved that in Madden 06.
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Old 09-04-2009, 05:52 AM   #101
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Re: Madden 2006 Had Perfect Progression

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Originally Posted by tooldude79
that seems much better

in these HC progressions..does every player have a ceiling? that is really my biggest gripe about progression, the fact that one guy has all the say on whether or not a kid will ever be good in M10..its my freaking game
Every player had a ceiling but it was not their overall that was their ceiling. Instead each rating had its own ceiling. EX...Woodson(QB) would max out at 96 throw power, 94 throw accuracy and 90 awareness. He could grow to be extremely smart faster or he could develop a better arm faster depending on how good the coach was.
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Old 09-04-2009, 05:52 AM   #102
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Re: Madden 2006 Had Perfect Progression

Quote:
Originally Posted by jip4
Not really, though. I explained how it would work in a non-PBP system. Observe:

Rookie season: 50 OVR, A POT
+2
2nd season: 52 OVR
+4
3rd season:56 OVR
+20
4th season: 76 OVR
+16
5th season: 92 OVR
and so on...

You could designate certain players "late bloomers," meaning they progress very fast, but not right away. The important thing is that his progression is entirely unrelated to the stats he puts up.
Hey by the way, you should start a thread about this, I love this idea.
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Old 09-04-2009, 05:53 AM   #103
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Re: Madden 2006 Had Perfect Progression

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Originally Posted by jip4
Brady, too, has an A potential. Elite players have elite ratings, and potential is just another rating. That is the point.

As for the "divorcing yourself from the real NFL" thing, go back and read page 1 of this thread.
what was Brady's potential(assuming they had one) in Madden 02 or whatever the year he took over for the injured Bledsoe?..probably an F

TBH, you lost me because it doesnt make sense to "divorce " myself from the NFL in an NFL video game
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Old 09-04-2009, 05:54 AM   #104
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Re: Madden 2006 Had Perfect Progression

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Originally Posted by TeamBuilder
I really like that idea, I think it's brilliant. I would also like PBP though because it's how they do it in real life, like if a player has a great few weeks they up him in a roster update. I would want that in my Franchise.
I'm sorry, it isn't. I thought I explained it pretty well, I'm not sure I understand where you disagree.

Re-evaluation =/= progression, right?
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