Home

Madden 2006 Had Perfect Progression

This is a discussion on Madden 2006 Had Perfect Progression within the Madden NFL Last Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Last Gen
ESBC Roster - The Best We've Ever Seen in a Boxing Game?
PES 2021 Team Spirit Guide - Understand Chemistry on a New Level
MLB The Show 21 Diamond Dynasty Budget Beasts
Poll: What's more important to you, when the time comes to purchase a game? (Click to vote)
Reply
 
Thread Tools
Old 09-04-2009, 11:37 AM   #161
MVP
 
OVR: 9
Join Date: May 2003
Re: Madden 2006 Had Perfect Progression

Quote:
Originally Posted by MiWolves
The progression system should be based on both potential and production. If a player does good for consecutive years his potential should raise and not be capped. Tom Brady would never happen in this game or Terrelle Davis. Deacon Jones was a 14th round pick back when he played would Madden rate his potential as F when he was argueably the best DE to ever played
Well it could as you can find 7th round players with "A" potential. I see both sides of this. I want is progression that is mostly based on production but there has to be a limit for some guys. Head Coach did this very well.

My example is look at Randy Moss and the Vikings. They had Jeff George pass for almost 30 td's in like 13 games. Was it because Jeff George went from a 70 rated player to a 90 rated player, or was it because of the offense and Randy Moss?

After Daunte passed for 39 td's and had QB rating of 110+, he should be a 99 rated QB going into the next season, but in real life he dropped way off before he got hurt without Randy Moss and should be rated by Madden in the 70's

Now should the George, and Culpepper's rating fluctuate from 70-90, or 99-70 or were they really QB's that should have Madden rating in the 80's and their situations produced the disparity in the stats?

I liked how in Head Coach you could draft a guy like Jack English and if he played well he could be a 99 rated QB, but if he didn't he would stay in the 80's, and the rating increases were based on production for example if Darren McFadden had multiple years of catching 70+ passes he would eventually have a 90 rating for catching, but if he didn't he would stay in the 50's.

So far the progression system looks ok, I do wish it would progress you every few weeks to make for breakout seasons, and it would be nice to be able to "scout" players from other teams to open the potential rating.

The more Madden moves towards what Head Coach had the better it will be, Josh and Donny did an amazing job with the game and mixing Madden graphics and gameplay with HC off-season franchise stuff would make one heck of a game.
Mauler97 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-04-2009, 11:38 AM   #162
Rookie
 
red butler's Arena
 
OVR: 3
Join Date: Dec 2008
Re: Madden 2006 Had Perfect Progression

Quote:
Originally Posted by MiWolves
The progression system should be based on both potential and production. If a player does good for consecutive years his potential should raise and not be capped. Tom Brady would never happen in this game or Terrelle Davis. Deacon Jones was a 14th round pick back when he played would Madden rate his potential as F when he was argueably the best DE to ever played
In fact, the opposite of what you said is true. In the last gen franchises, Tom Brady, Terrelle Davis, and Deacon Jones would have probably never seen the field because their rookie rating would be too low. If they did see the field, they wouldn't have the attribute ratings to perform well, and they would have regressed (unless you made an effort to pad their stats which wouldn't reflect real life). This year there are many late round gems that can reflect the careers of those players.
red butler is offline  
Reply With Quote
Old 09-04-2009, 12:17 PM   #163
MVP
 
TeamBuilder's Arena
 
OVR: 15
Join Date: Jun 2009
Blog Entries: 5
Re: Madden 2006 Had Perfect Progression

Quote:
Originally Posted by Richieh
No, he would have started an A. Plenty of players in the new draft classes work like that - drafted low, high potential. Some with a high initiial rating, some with a low initial rating.

The performance based progression is wrong. The current system is much better. Brady didn't start a 60 and earn 6 points a year because of his performance. He produced his performance numbers because of his abilities, not the other way around.
But the problem is, he wouldn't have been rated an "A" and progressed at all under the current system... So in franchise mode that would never ever be possible. And that is what we're talking about, that is what we want.
TeamBuilder is offline  
Reply With Quote
Old 09-04-2009, 12:28 PM   #164
Pro
 
moneal2001's Arena
 
OVR: 8
Join Date: Jul 2003
Re: Madden 2006 Had Perfect Progression

Quote:
Originally Posted by TeamBuilder
But the problem is, he wouldn't have been rated an "A" and progressed at all under the current system... So in franchise mode that would never ever be possible. And that is what we're talking about, that is what we want.
Actually in the current system there are QBs with an "A" potential and a low overall that go in the late rounds and do progress exactly like Brady or Romo or even Warner. You are just basing your problems with the system on current players when those scenarios are in the game with the players that are created by EA in there draft classes.

With the current draft class the potentials are based on scouting reports by other organizations just like the real NFL teams use when they are drafting, and like EA uses with the other ratings.
moneal2001 is offline  
Reply With Quote
Old 09-04-2009, 12:40 PM   #165
MVP
 
OVR: 36
Join Date: Jun 2009
Blog Entries: 19
Re: Madden 2006 Had Perfect Progression

The only thing that bothers me about progression is that all the younger players in the league dominate. For example, all the first round picks in the '09 draft are amazingly succesful. None of them become busts and none become gems. This should be changed.
__________________
I will always, always be a Jets fan. But trust me it hurts.
RayAllen20 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-04-2009, 12:44 PM   #166
MVP
 
TeamBuilder's Arena
 
OVR: 15
Join Date: Jun 2009
Blog Entries: 5
Re: Madden 2006 Had Perfect Progression

Quote:
Originally Posted by moneal2001
Actually in the current system there are QBs with an "A" potential and a low overall that go in the late rounds and do progress exactly like Brady or Romo or even Warner. You are just basing your problems with the system on current players when those scenarios are in the game with the players that are created by EA in there draft classes.

With the current draft class the potentials are based on scouting reports by other organizations just like the real NFL teams use when they are drafting, and like EA uses with the other ratings.
I agree that it works with new drafts and new draft classes. But just like you said... it's a problem with current players. Patrick Turner might be great but he never has the chance. Essentially, there can't be a Tom Brady with current players and that's why I prefer progression from Madden 06.
TeamBuilder is offline  
Reply With Quote
Old 09-04-2009, 12:58 PM   #167
Rookie
 
red butler's Arena
 
OVR: 3
Join Date: Dec 2008
Re: Madden 2006 Had Perfect Progression

Quote:
Originally Posted by TeamBuilder
I agree that it works with new drafts and new draft classes. But just like you said... it's a problem with current players. Patrick Turner might be great but he never has the chance. Essentially, there can't be a Tom Brady with current players and that's why I prefer progression from Madden 06.
It seems like you want franchise progression to mimic what will happen in the NFL in the future. I'm sorry, but you aren't going to get that with any offline franchise. Like someone said, once you start your franchise, real life is out the window. There are too many variables that determine how your franchise is going to play out. In one franchise, my favorite rookie may have a career ending injury, in real life he may have a HOF career. The devs have to make an educated guess at how a player's career will play out. They won't be perfect which is why I do agree that the user should be able to change a player's potential.

If a player has a breakout year in real life, their abilities will be re-evaluated by the dev team. But that should not be confused with progression within your franchise.
red butler is offline  
Reply With Quote
Old 09-04-2009, 01:10 PM   #168
MVP
 
TeamBuilder's Arena
 
OVR: 15
Join Date: Jun 2009
Blog Entries: 5
Re: Madden 2006 Had Perfect Progression

Quote:
Originally Posted by red butler
It seems like you want franchise progression to mimic what will happen in the NFL in the future. I'm sorry, but you aren't going to get that with any offline franchise. Like someone said, once you start your franchise, real life is out the window. There are too many variables that determine how your franchise is going to play out. In one franchise, my favorite rookie may have a career ending injury, in real life he may have a HOF career. The devs have to make an educated guess at how a player's career will play out. They won't be perfect which is why I do agree that the user should be able to change a player's potential.

If a player has a breakout year in real life, their abilities will be re-evaluated by the dev team. But that should not be confused with progression within your franchise.
So who is going to re-evaluate the players in my franchise?
TeamBuilder is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Last Gen »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:35 PM.

Top -