My solution to the potential/progression debates

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Old 12-03-2009, 07:14 PM   #9
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Re: How Potential and Progression SHOULD work

Originally Posted by Argooos
Playoffs: There should be a small progression after the second and third weeks of the post-season (and maybe after the super bowl). This progression represents the advances players tend to make after performing well in the playoffs. Often, it is in the playoffs that a player really shows how good he is. This should be represented in Madden.
So the good teams get even better? I had the problem of the same teams making the playoffs every year back in those days.

sure, players might perform at high levels in the playoffs, but they disappear by next season. if anything, have a temporary raise, just for the playoffs.
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Old 12-03-2009, 07:43 PM   #10
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Re: My solution to the potential/progression debates

I think Madden just needs to bring back weekly progression AND represent weekly prep.

NFL 2k5 did this and it didn't require the user to actually study film or whatever.

You set up how you want to run your drills that week and the game gives you the results, and progression can be tied to what you did (or didn't) practice that week.

If you want a performance component, fine. I don't think ratings are evaluations as the game uses them, but instead help determine the actual result of plays, but if you want part of the system to make it so that if a player succeeded far lower than their "expected" rating to lose ratings points - that's fine. He'd have to work harder in practice to get back up and that has some basis in reality.

Could use a "experience point" system like in HC. Talent could modify how much "progression points" the player gains/loses towards a rating. When the bar fills up to the next rating, the player gains a point in that rating, if it empties out and falls "below zero" the player loses a point, but the bar would still be largely filled (say 75%).

But I think Madden needs a weekly prep system to really make progression realistic.

Using a Talent system would be interesting. A modifier to the progression of a player basically is a roundabout way to cap max ratings growth (if only because players have limited amounts of time for their careers).

Last edited by KBLover; 12-03-2009 at 07:46 PM.
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