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Offline Franchise Stats Tuning Update

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Old 09-10-2009, 04:35 PM   #73
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Re: Offline Franchise Stats Tuning Update

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Originally Posted by Articula
Josh,

When you distribute tackles does it affects the actual simulation of the game?

Example - You want to distribute MLB tackles to the CB's more. Does this have an affect on Offensive Yardage gained (assumption being CB's make tackles further down the field than MLB's) which then causes offensive yardage to go up? Or even to get more specific YPC would go up for RB's because they are being tackled at the second level vs. the first level with a LB?)

If this is the case, then this is insane and you are trying to center 20 different moving parts at the same time! Which I don't envy!
Yes.

Think of this system as one big house of cards. Change one thing and a lot of other things change too, sometimes drastically.
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Old 09-10-2009, 04:47 PM   #74
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Re: Offline Franchise Stats Tuning Update

Josh,

Since your doing such a great job at answering questions today, I was wondering if you could answer one a lot of people here have been wanting to know the answer too.

Are you going to be able to add Brett Favre and Mike Vick Career Stats?

It's not that big of a deal. But, if I recall correctly Favre stats were patched in last year.
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Old 09-10-2009, 04:56 PM   #75
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Re: Offline Franchise Stats Tuning Update

hey so the yardage stats like passing, rushing and receiving should remain the same after the patch right? there wasn't anything wrong with those.
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Old 09-10-2009, 05:10 PM   #76
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Re: Offline Franchise Stats Tuning Update

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Originally Posted by Josh_Looman
Yes.

Think of this system as one big house of cards. Change one thing and a lot of other things change too, sometimes drastically.
Yikes - you would need thousands of simulations then for each scenario. That is crazy!
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Old 09-10-2009, 05:17 PM   #77
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Re: Offline Franchise Stats Tuning Update

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Originally Posted by silveredge96
hey so the yardage stats like passing, rushing and receiving should remain the same after the patch right? there wasn't anything wrong with those.

All of the stats will change due to tuning the problem areas.

I'll try to keep the rest of the them close to where they should be.
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Old 09-10-2009, 05:20 PM   #78
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Re: Offline Franchise Stats Tuning Update

will the fixed stats be apart of the upcoming patch or will it be in a future one?
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Old 09-10-2009, 05:22 PM   #79
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Re: Offline Franchise Stats Tuning Update

I would be willing to see an increase in starting RB yards (within reason) if it increases the yardage of backups, in order that CPU RBs progress even if they are not starting.
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Old 09-10-2009, 05:32 PM   #80
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Re: Offline Franchise Stats Tuning Update

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Originally Posted by aseronkath
I appreciate all the hard work and the continuing effort, Josh. Thanks for listening to the customer!

I'm one of those guys who gripes about the simmed injuries. In my experience, the game is really content with injuring big name players for long periods of time--e.g., in week one of a franchise I have going, Tom Brady, Kurt Warner, Ray Lewis, and Big Ben were all injured for seven weeks or more; Brady for the season (ala last year, haha). it's a bit like overkill.

I'm glad you're addressing the stat glitches! :-)
In one of his posts he actually did say he was going to tune down the injuries a little bit if I recall correctly...
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