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Old 11-18-2009, 01:30 AM   #25
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Re: good ol' comeback ai!

Don't believe in comeback AI?? just look what happened to me using custom skill level (6,6,8,19) This was the scoring summary for the game i just played

1st 2nd 3rd 4th
Chargers 7 3 0 28
vs.
Falcons (me) 7 7 7 16

The fourth quarter felt like i wasn't even playing the game anymore, it was just as if GOD was controlling the chargers in the 4th...players were bouncing off 4 and 5 failed tackles, 3 onside kicks in a row (one i recovered, and immediately fumbled!!) To make it even more obvious just look at these times they scored in the fourth quarter: they scored w/ 1:09 min. to go / 1:00 min. to go / and w/ 0:16 min. to go...all on huge passing plays where my cornerbacks just bounced off the recievers, when i went to make a tackle that WOULD have STOPPED them in the first 3 quarters of the game, i mean i'm all for a CPU comeback, but not a ridiculous 3 scores in one minute and where it's BLATANTLY obvious that i have no control over them scoring

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Old 11-18-2009, 02:14 AM   #26
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Re: good ol' comeback ai!

Quote:
Originally Posted by Azamien
I still haven't lost a game after being up by more than a touchdown in the 4th.

Maybe you need to adjust your defensive play calling.
Absolutely... I've lost maybe one game an entire season when leading by more than a touchdown.
 
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Old 11-18-2009, 07:06 AM   #27
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Re: good ol' comeback ai!

I have experienced close games, and I even go out of my way to make it harder on myself via the NFL Simulation Sliders and the Madden Challenges, but I haven't ever experienced the comeback AI though I will admit momentum definitely plays a huge part in turnover ratios and needs a little turning. Never noticed it really pumping up the AI's ability to move the ball though.
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Old 11-18-2009, 07:10 AM   #28
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Re: good ol' comeback ai!

Since patch #1 ive been the victim of the same kind of stuff - multiple onside kick recoveries, unstoppable passing game (100% accuracy), pick-6's...sure it can happen, but not as often and blatant as it is in Madden 10. I do think there is some lousy AI comeback logic in this game too. Where is patch #2?
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Old 11-18-2009, 08:39 AM   #29
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Re: good ol' comeback ai!

No comeback AI this year for me...

I've looked for it at times, and for me, it's nowhere to be found.
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Old 11-18-2009, 08:50 AM   #30
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Re: good ol' comeback ai!

I am chalking this one up as people need more practice on the sticks and more knowledge of the game. If you've ever played football in real life, you notice how realistic it is when a team starts mounting a come back.

Example, I was playing (yes, actually playing, not EA Sports NCAA '10) for NAIA school UVa-Wise (graduated this past May), and in my junior season 2 years ago, we was playing at North Greenville, SC in which is a NCAA D2 school. They were picked to win their conference that year and we played first game of the season. Fast forward to the 4th quarter, we were losing by 3 touchdowns, and in the matter of I believe 6-7 minutes, we had 2 onside kick returns and scored 3 touchdowns to win the game 63-56. We were severe underdogs, we were being schooled (no pun intended) by this team the whole game, completely dominated and then out of nowhere, we put up ungodly passing yards, rushing yards, and points scored and won the game.

When it comes to football, momentum is EVERYTHING. That is what you are experiencing in Madden. And it does not make sense to say that you were dominating in the first half, so you should continue to do so in the 2nd half. Ever heard of half time adjustments? Its very rare a team plays in the 2nd half exactly like they did in the first, unless they just blow and never win a game. Also, you're not gonna always get a first down, you're not gonna score on every play, and in those times that you do, and the CPU capitilizes on it, then they start getting momentum swinging their way and then, its like you reverse roles. That's football folks, its a chess match.
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Last edited by mm boost; 11-18-2009 at 08:52 AM.
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Old 11-18-2009, 08:57 AM   #31
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Re: good ol' comeback ai!

One of the things I noticed after a turn over takes place is that other turn overs are likely to take place via tipped balls or dropped passes, or even a fumble. I attribute the higher turnovers to the momentum factor. I found that if you stick with run plays and short passes in order to get a few first downs, that the momentum factor is greatly reduced, and if you can keep up the first downs and/or score it will be neutralized and/or turned to your favor.
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Old 11-18-2009, 09:12 AM   #32
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Re: good ol' comeback ai!

Quote:
Originally Posted by Valdarez
One of the things I noticed after a turn over takes place is that other turn overs are likely to take place via tipped balls or dropped passes, or even a fumble. I attribute the higher turnovers to the momentum factor. I found that if you stick with run plays and short passes in order to get a few first downs, that the momentum factor is greatly reduced, and if you can keep up the first downs and/or score it will be neutralized and/or turned to your favor.
Which is the strategy of football!
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