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Old 09-29-2009, 09:01 PM   #105
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Re: Ratings and The Easter Bunny

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Originally Posted by alliance4g63
But how can it be that much of a setback when it is already proven that the current "engine" is nonexistent?
They have been building the next gen game since 2006. Can you imagine the amount of coding that one little rating in the game has been inter worked into several different lines of codes to have the game perform? To remove that would mean they would have to recalculate EVERYTHING that that one little attribute was embedded in to have all the animations that are connected to it work properly and then they would have to make another system and redo it all over again.

That is what is required when you do something as "simple" as remove one attribute from the game. To an average person who has never done anything with computer and video game code they dont realize the magnitude it would require to do something like that.
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Old 09-29-2009, 09:05 PM   #106
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Re: Ratings and The Easter Bunny

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Originally Posted by Glorious Arc
That is what is required when you do something as "simple" as remove one attribute from the game. To an average person who has never done anything with computer and video game code they dont realize the magnitude it would require to do something like that.
You're right, but it seems like they need to re-calculate everything (or a lot of things, especially for blocking/line play) anyway - if they are (or need to) overhaul it, wouldn't that be a part of the recalculation, re-write the formula to use just PBF or removing AWR?
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Old 09-29-2009, 09:10 PM   #107
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Re: Ratings and The Easter Bunny

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If footwork is a technical skill, it could be reflected in pass block. PBL would be the player's ability to successfully engage and hold a block during pass plays. That would incorporate things such as great footwork and reading the pass rush/blitzers/line stunts. I believe I mentioned PBL being used in my post (if not, then I should have).

AGI would still be effective for getting into position to make the block (it's one thing to be able to engage and win your battle, it's another to get yourself in position to make the play).

I do think it can be reflected in fewer ratings and not more. In fact, wasn't it this way in the older Madden games? Could you put Ps in to pass block then?




I could see removing the "general" pass block/run block and just use the footwork ratings. That makes sense as well.

Removing throw accuracy? That's interesting. How would we reflect some passers having better placement on throws? Without pass accuracy, how would we create a difference between JaMarcus Russell and Peyton Manning's accuracy?
I meant removing the general accuracy term(not the short, mid, deep). It still shows up all over the game but it has "zero" value...At least that is what I have heard. I have not looked into it further.

I, and I believe others, see agility as a term that cant be increased or shouldnt be increased much. Normally when someone has good footwork they have the ability to bend and move properly when blocking. That doesnt mean that they are agile people. They can become better in their footwork but normally cant get better agility.

If you use Pass Block as a general term that leaves players being to vague. As stated footwork is learned not natural. Also, you dont have to be a strong person to be a strong pass blocker. You can also be a strong person but have bad strength in pass blocking. I remember my friend talking about the guy he was training who was 6'6" 340 pounds was the state weight lifting champ...But when he tried to block he looked like he was playing patty cake. Do you see what I mean about being able to use your strength in blocking and just being strong?
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Old 09-29-2009, 09:19 PM   #108
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Re: Ratings and The Easter Bunny

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You're right, but it seems like they need to re-calculate everything (or a lot of things, especially for blocking/line play) anyway - if they are (or need to) overhaul it, wouldn't that be a part of the recalculation, re-write the formula to use just PBF or removing AWR?
The current system doesnt account for weight/height or momentum. IMO that is the most basic element of any sport and it has 0 of it. They have the "appearance of" with their animations but that is where the system in it of itself is flawed. Once they make a new "engine" that does account for both of those BEFORE animations happen then they can start with working on the line play and then everything else.(for those who dont know...Height is important because of leverage)
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Old 09-29-2009, 09:22 PM   #109
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Re: Ratings and The Easter Bunny

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Originally Posted by Glorious Arc
They have been building the next gen game since 2006. Can you imagine the amount of coding that one little rating in the game has been inter worked into several different lines of codes to have the game perform? To remove that would mean they would have to recalculate EVERYTHING that that one little attribute was embedded in to have all the animations that are connected to it work properly and then they would have to make another system and redo it all over again.

That is what is required when you do something as "simple" as remove one attribute from the game. To an average person who has never done anything with computer and video game code they dont realize the magnitude it would require to do something like that.
I understand where you are coming from but I don't see how a rating system even currently exists. So I don't really think they will be removing anything, just adding on.

And what I'm saying is from the outside looking in so excuse the ignorance. But I think the bottomline is the fact that the entire game engine that is Madden football needs to be scrapped in order for us to get the game we truely want and need.
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Last edited by alliance4g63; 09-29-2009 at 09:25 PM.
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Old 09-29-2009, 09:28 PM   #110
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Re: Ratings and The Easter Bunny

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I understand where you are coming from but I don't see how a rating system even currently exists. So I don'r really think they will be removing anything, just adding on.

And what I'm saying is from the outside looking in so excuse the ignorance. But I think the bottomline is the fact that the entire game engine that is Madden football needs to be scrapped in order for us to get the game we truely want and need.
^^^
I am right there with you(check previous post) I apologize if I came off as rude.

There is a rating system...It just doesnt transition well IMO to what we see IRL with the animations that happen in madden.
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Old 09-29-2009, 09:40 PM   #111
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Re: Ratings and The Easter Bunny

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^^^
I am right there with you(check previous post) I apologize if I came off as rude.

There is a rating system...It just doesnt transition well IMO to what we see IRL with the animations that happen in madden.
But it's hard for me to believe that there even is such a system. When a person can put punters as linemen and still have even mediocre success, where are the ratings? I think it could just be the usual Ea nonsense, putting a label on something that really doesn't exist.
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Old 09-29-2009, 09:47 PM   #112
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Re: Ratings and The Easter Bunny

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Originally Posted by Glorious Arc
The current system doesnt account for weight/height or momentum. IMO that is the most basic element of any sport and it has 0 of it. They have the "appearance of" with their animations but that is where the system in it of itself is flawed. Once they make a new "engine" that does account for both of those BEFORE animations happen then they can start with working on the line play and then everything else.(for those who dont know...Height is important because of leverage)
Problem is the engine we have is most likely the one we will have atleast until the next gen systems come out which is years down the road.
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