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Quarter Sim Length

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Old 09-30-2009, 11:37 AM   #1
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Quarter Sim Length

I've been looking around on the forums lately, and a lot of people are noticing that Linebackers and other defensive personnel, are getting way more tackles than their defensive personnel.

This is due to the fact that when games are simulated, they are simulated with fifteen min quarters.

The way to fix this would be to add a Quarter Simulation Length in the franchise options menu. So if you play a game with twelve minute quarters, you could set it to twelve minute Quarter Simulation Length, so that when you simulate a game it will show Linebackers getting the same amount of tackles as Linebackers in your games that you play.
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Old 09-30-2009, 12:02 PM   #2
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Re: Quarter Sim Length

Hey maybe that will be a "new" feature in M11.....SIM QTR LENGTH.
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Old 09-30-2009, 12:31 PM   #3
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Re: Quarter Sim Length

I don't see a problem with SIM qtr length at 15min. The problem I see is if I supersim, it does not consider my 25sec playclock run off, so it becomes an offensive shootout. Other than that tho, I don't really see a problem with the stats from simmed games, other than the extreme amount of TD passes by Big Ben(48?!?). I can live with it tho
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Old 09-30-2009, 12:51 PM   #4
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Re: Quarter Sim Length

Quote:
Originally Posted by SA1NT401
Hey maybe that will be a "new" feature in M11.....SIM QTR LENGTH.
i gotta tell you, in my favorite game the Sim quarter length works wonders. if only Madden can get it....

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Old 09-30-2009, 01:18 PM   #5
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Re: Quarter Sim Length

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Originally Posted by Trinity120
I don't see a problem with SIM qtr length at 15min. The problem I see is if I supersim, it does not consider my 25sec playclock run off, so it becomes an offensive shootout. Other than that tho, I don't really see a problem with the stats from simmed games, other than the extreme amount of TD passes by Big Ben(48?!?). I can live with it tho
I completely agree about super sim.

It does not take the accel clock into account, so I never use it. Which is lame.

I even started a thread on this issue at one point.

A good example is once I "super simmed" a whole game with the Pats against the Jets. Tom Brady threw for 570 yars, 7 TD passes 2 rushing TD's and 1 FG. I had 66 pts.

I won 66-52....

It's so stupid... Super sim is useless if you want even semi-realistic stats.

I mean like 250 plays must have ocurred. Thats like double what would really happen in a football game.

Super sim is a great idea, but waaaaay to many plays occur.

When you super sim, you can see the clock. Notice that only 12 or so seconds tic away on average per play. Yeah right.... in real games the play clock is already down 20-30 seconds by the time they; huddle, discuss the next play, and then walk up to the line of scrimmage.

Such a great idea implemented in such a foolish and useless way. Same as last year, nothing was changed. It makes you wonder if the dev team had lead pipes in their houses growing up....

EDIT:Can you changes quarter length mid game? I suppose if you were blowing out another team at half time, you could switch to 7 min Q's and super sim to the end.

Last edited by kpkpkp; 09-30-2009 at 01:23 PM.
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