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Old 10-13-2009, 07:39 PM   #1
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Franchise Mode Scouting Recommendations?

I have 24 scouts available to me eveyr week, and I heard if you scout too much it becomes too easy. So after this offseason I would like to play more realistically and scout more realistically. So how do you guys go about this?

I read somewhere on here before that some people scout only an 'x' amount of people each week and never going the max. Any suggestions would be appreciated.
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Old 10-14-2009, 02:56 AM   #2
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Re: Franchise Mode Scouting Recommendations?

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Old 10-14-2009, 04:34 AM   #3
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Re: Franchise Mode Scouting Recommendations?

I am pretty sure the less scouts you have the better your scouting team is. In the off season when buying coaches etc the only 18 scouts is the best I think. You end up knowing pretty much how all the players potential will be once you end up with the best scouting team.

I picked 18 players starting with the highest potential scouted them for 6 weeks then moved on to the next and after 6 more weeks you can get the next 18 for 5 weeks. I am not sure if there is a better way but I would just write down all the top potential guys that I scouted so I could look for them in the draft. When draft day came I pretty much got all A potential players in every round of the draft.

The thing is the highest potential player might not go first round because he will start off at say 58 overall because he needs to mature. On draft day they rate the players say top 10 by how well there stats are now not there potential least I think thats how it is. Doing all of that will get you all the best players but its really unrealistic. If you wanted it to be real dont even scout them.
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Old 10-16-2009, 08:39 PM   #4
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Re: Franchise Mode Scouting Recommendations?

Thanks for the opinion. Does anyone else have anything to share?
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Old 10-16-2009, 09:06 PM   #5
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Re: Franchise Mode Scouting Recommendations?

I used to do 6 weeks but now only do 4 because drafting became too easy. Actually, doing 4 weeks is still too easy. I only scout people who have high potential and ignore Decent and Low Potentials. I think you probably get away with doing just 2 weeks of scouting for each player as long as you view the "Star" of player's ability during the draft. When viewing at the star, I focus on the following for each position:

QB - MAC and DAC
RB - BCV
FB/TE - either CIT or RBS depending on what you are looking for
WR - RTE
LT - PBF
G/C - RBS
RT - RBS
DE - for 3-4 Defense, I go with high STR and high TAK. for 4-3, speed and Finense moves
DT - TAK and STR
MLB - PRC
OLB - for 4-3, I go with high ZCV
CB - MCV
FS - PRC and ZCV
SS - PRC and POW

One last thing. It seems that about 80% of the high potential guys get drafted in the first 2 rounds. If you scout only them, i wouldnt worry too much since there are always high potential guys available in the later rounds (there have been drafts where all 10 of my picks are 3 and 4th rounders and all of them turned out to be pretty good players). If you go with the best player approach in drafting, you will rarely pick a bust. it seems that finding gems in OL and Safeties happen more often than not.
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Old 10-17-2009, 12:00 AM   #6
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Re: Franchise Mode Scouting Recommendations?

Quote:
Originally Posted by noid1994
I am pretty sure the less scouts you have the better your scouting team is. In the off season when buying coaches etc the only 18 scouts is the best I think. You end up knowing pretty much how all the players potential will be once you end up with the best scouting team.

I picked 18 players starting with the highest potential scouted them for 6 weeks then moved on to the next and after 6 more weeks you can get the next 18 for 5 weeks. I am not sure if there is a better way but I would just write down all the top potential guys that I scouted so I could look for them in the draft. When draft day came I pretty much got all A potential players in every round of the draft.

The thing is the highest potential player might not go first round because he will start off at say 58 overall because he needs to mature. On draft day they rate the players say top 10 by how well there stats are now not there potential least I think thats how it is. Doing all of that will get you all the best players but its really unrealistic. If you wanted it to be real dont even scout them.
this is what i realised in my last off-season. the 18 player scout team has more experience & is more expensive, so i figure they have better quality reports.

since i do well in the season i dont get good draft picks, so i want to find those hidden gems. half the players i scout usually end up been top draft picks, but then of course there are ones that slide.

im pretty slack in my scouting tho. last season i tried to guess what positions i would need & just tagged the top potential players for most positions. i didnt even change it mid-season when they were fully scouted.

there i two things i wish they would add to it tho:
1: their combine results (during the actual draft)
2: some sort of blurb about each player that describes their playing style (during the season scouting). i.e. "this DE is a speedy edge rusher", "this HB is a power runner". they dont have to give any info about their skill, but just something to let u in on their playing style.
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Old 10-17-2009, 12:39 AM   #7
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Re: Franchise Mode Scouting Recommendations?

Personally, I stopped scouting all together and just drafted players who I thought would fit my system at the current time. I try and get players I think will be able to contribute right away and hope they have good potential(I will sometimes go out on a limb for a freak player like a 6"4' WR who can run a 4.3 ect ect and sometimes they pan out). I pick the cheapest scout available because I wont be using it in the first place.
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Old 10-17-2009, 12:41 AM   #8
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Re: Franchise Mode Scouting Recommendations?

The combine results are in the draft, they are just hidden sort-of you have to move the L stick or d pad to the right and you can see the 40 time bench and all that ( I actually missed that for a while and thought it was really dumb and then by accident I found it)

Hope that helps!

I actually think they made a huge mistake in the scouting thing. First off you shouldn't get any numbers (ie Pass block is a 77) but letters like A, B, C, D and so forth.

Secondly, Speed, Str, Agi and those ratings ought not really be listed in the scouting reports as you can kinda guess them from the combine stuff - the ideal thing would be to have the scouting report rate the position specific attributes on a letter scale.

For example, scouting an O-linemen would get you a report something like this;

Passblock Str = A+
Passblock Ftw = B
Runblock Str = A-
Runblock Ftw = C+
AWR = D+
INJ = B+

A+ = 90 or higher
A = 85 - 89
A- = 80-84
B+ = 76-79
and so on and so forth

i guess my point is that actually NFL clubs gather tape of all these players and they would know going in that WR J. Doe of Wachamacallit State has a knack for making spectacular catches, but he will drop the easy ones here and there ie high spec catch rating but say a moderate to low cth rating or he isn't a crisp route runner

The other thing that bugs me is the "potential" ratings, I really think those ought to be "hidden attributes" that you absolutely can not ever see!!! QBs quickly come to mind here. The year that David Carr and Joey Harrington got drafted (very high in rd 1) most people thought the sky was the limit for these guys, obviously a short time removed from then they are both backups that the fans of those teams only want to see at the end of blowout games where their team is cruising! Would be better if your scouting department rated them abstractly -

something like "This guy is NFL ready, could plug him in day one to play, but he may not ever be a superstar." or "WR J. Hands is a project player who has a big upside, could be a real nice developmental player, reach for him to early though and he could be a bust!"

just think that would make the draft more realistic and engaging.
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