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Madden NFL 10 Blog: 2nd Title Update Preliminary Details

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Old 10-17-2009, 02:17 AM   #49
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Re: Preliminary details

Quote:
Originally Posted by carnalnirvava
thanks dude, my game will be sold monday luckly i found someone crazy enough to give me 40 for it....

no AI fixes:

qb's that throw to the slots
rb that run out of bounds
cpu that throw for 4 yds on 3rd and 5
8 man blitz
spidey sense defenders

did i miss any

i really would like to know what feedback ya'll listen to
Well since your selling the game..i guess we wont be seeing any more of your whining correct? It would be great if so...along with all the other droppy downers around here...lighten up people..some of ya sound worse then a rich old lady having a baby tantrum over a cracked finger nail

Anyways... the flats fix sounds great although i was hoping for a list of fixes like how it was for patch1. I understand that the info is not finalized so im sure we'll get a full list eventually.

I crack up at all the people saying that this is all thats being fixed..some of ya need to re-read the article
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Old 10-17-2009, 02:18 AM   #50
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Re: Preliminary details

Ugh they aren't doing anything with suction blocking / screen passes. Nothing pisses me off more than a screen pass going for a TD when in Cover 2 or some other coverage play. I mean they don't go for TDs in the NFL when the teams are actually blitzing.

I'd like to believe it is getting fixed but disappointment will ensue.

Glad about the flats though.
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Old 10-17-2009, 02:39 AM   #51
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Re: Preliminary details

Am I missing something about the flat fix? I thought the problem was that LB's or safeties in man coverage don't get there soon enough. I am interpreting the blog as saying that if a CB is in a flat zone he wont get caught in a bump animation on the flanker if another receiver is heading to the flats.
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Old 10-17-2009, 02:57 AM   #52
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Re: Preliminary details

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Originally Posted by JohnnyNutman
interesting read. hopefully this will be effective & not make the game worse. the flat zone one is weird... i know people have been complaining about it, but ive never really had problems with it.



do u still use advanced playcalling? switching to hardcore has significantly reduced CPU blitz calls.
I use hardcore and see just as many blitzes as ever.

If this is less blitzing, then I'm glad I don't remember what it was like on Advanced.
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Old 10-17-2009, 02:59 AM   #53
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Re: Preliminary details

Quote:
Originally Posted by bukktown
Am I missing something about the flat fix? I thought the problem was that LB's or safeties in man coverage don't get there soon enough. I am interpreting the blog as saying that if a CB is in a flat zone he wont get caught in a bump animation on the flanker if another receiver is heading to the flats.

That's what I thought also and how I read it as well.
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Old 10-17-2009, 03:13 AM   #54
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Re: Preliminary details

Will I need to re-start my franchise for this patch to kick in? I don't really notice anything with the 1st patch that came out during my chise.
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Old 10-17-2009, 03:18 AM   #55
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Re: Preliminary details

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Originally Posted by NFLfan80
Will I need to re-start my franchise for this patch to kick in? I don't really notice anything with the 1st patch that came out during my chise.
This question is asked a million times. No...
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Old 10-17-2009, 03:33 AM   #56
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Re: Preliminary details

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Originally Posted by deadlyCane
Strangely enough, yes I do.

Now on to the matter at hand. I guess I shouldn't be too surprised I saw nothing regarding the ratings issue on the oline/dline. It's the issue where a 25 rated olineman can dominate a 99 rated dlineman consistently. Or an entire oline of 12 rated chumps push around a dline of 99 rated studs and Albert Haynsworth not begin able to shed the block of a punter who was placed on the line. I'll just have to chalk this omission up to the "it's a lot of work" department. Ian, please make this a priority for Madden 2011. See the this thread for details:

http://www.operationsports.com/forum...ter-bunny.html

Agreed, makes NO sense to spend any $ on OL in your franchise the way the line interaction is programmed. Might as well sign the 5 cheapest guys in free agency.

BTW was surprised to see no mention of a fix for the video captures being cut off on the front or back ends prematurely. Thought I read some time ago from Ian that this was being addressed.

Also, patch #1 improved flat coverage, so much so that screens are nearly useless now, there's usually a CPU defender right in the middle of the screen and you have to sprint backwords cheesily to keep from being sacked as well. Prior to the patch screens were a reliable means of muting the blitz happy CPU, now they're nearly a waste.

Last edited by mvandor; 10-17-2009 at 03:44 AM.
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