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Human INT rate too high

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Old 11-06-2009, 05:24 AM   #33
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Re: Human INT rate too high

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Originally Posted by KBLover
I don't see the AI make very many deep passes on Hardcore. Most of the passes the AI makes, even with time to throw, are short to intermediate (0-15 yards).
In my game against the Chargers,Rivers went deep 5-6 times,actually,he was spreading the ball all over the field.
TBH....I haven't played a game to where a deep pass wasn't attempted.


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Originally Posted by KBLover
I see that on Hardcore myself.
I'm not here to change anybodys mind,or tell them that "theres no difference" (like some others do)....all I know and am going by is what I'VE personally witnessed,and what I've seen (imo) is improved play from the cpu side in comparisons to advanced.
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Old 11-06-2009, 10:49 AM   #34
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Re: Human INT rate too high

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Originally Posted by CowherPower
In my game against the Chargers,Rivers went deep 5-6 times,actually,he was spreading the ball all over the field.
TBH....I haven't played a game to where a deep pass wasn't attempted.




I'm not here to change anybodys mind,or tell them that "theres no difference" (like some others do)....all I know and am going by is what I'VE personally witnessed,and what I've seen (imo) is improved play from the cpu side in comparisons to advanced.
Like you, we only report what we have witnessed, and use the only non-disputable FACT (in game description for the Play Calling setting) available to us.
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Old 11-06-2009, 11:45 AM   #35
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Re: Human INT rate too high

Quote:
Originally Posted by CowherPower
In my game against the Chargers,Rivers went deep 5-6 times,actually,he was spreading the ball all over the field.
TBH....I haven't played a game to where a deep pass wasn't attempted.
Yeah, they spread the ball around - once the AI team had hit 10 different receivers.

But it wasn't anything deep. Last game I played was against the Colts and while they beat me, they took one shot down field.

Most of the time, I don't see that, and it's not as though I have great secondary defense. I have the real Ravens roster so Reed's the only good secondary defender I have.
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Old 11-06-2009, 12:27 PM   #36
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Re: Human INT rate too high

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Originally Posted by duncan54matt
me too brah!

i allmost never get a pick and i will actually get happy to get a pick because i never get any!

my most ever in a season was 18 because i bumbed the INT for cpu to 75!

i have it on zero because i think that it is the best!

8 - 10 is my ussual from season to season also and the only team i have ever used in madden nfl 08 - 10 is my CHICAGO BEARS BABY!!!

i guess that jay cutler is just too good.

(IN MADDEN!)
so im guessin you play with difficult sliders then??... pass defense for my player skill is on 16.. im guessin thats why i avg 8-10 ints a season in franchise
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Old 11-06-2009, 12:48 PM   #37
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Re: Human INT rate too high

even at user ints at 0, its pretty easy to get picks. but i've pretty much mastered controlling the CBs from the start of the play, manually strafing and moving and all that, so really, it comes down to that. the problem is, after so much times, you pretty much know the routes the WRs are gonna run after their first couple of steps so its easy to jump the routes.
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Old 11-06-2009, 01:34 PM   #38
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Re: Human INT rate too high

my defense drops a lot of easy ints... even lobs which are super easy to catch. I play on all-pro, hardcore play calling
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Old 11-06-2009, 02:34 PM   #39
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Re: Human INT rate too high

I play a lot of cover two controlling the free safety, and know if I bite on the playaction the CPU will usually exploit it deep, but if I'm back there for the most part they take the short route..
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Old 11-06-2009, 02:36 PM   #40
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Re: Human INT rate too high

I dont necessarily have a problem with INT rate, the problem I have, is that these fools at EA continue insist on equating a INT return, to the equivalent of an NBA fast break.
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