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Addressing Wildcat Restrictions

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Old 11-02-2009, 02:25 PM   #41
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Re: Adressing Wildcat Restrictions

What makes me mad about this is that all ea cares about it online play. Yeah i agree that this would be exploited in online play. I never play online. So what about when im playing my offline franchise? it doesnt seem fair that i have limits in my franchise because of a mode i never play. They should only have these restrictions in online play if at all. Its not fair to the offline franchise players.
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Old 11-02-2009, 02:30 PM   #42
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Re: Adressing Wildcat Restrictions

I'd like it if they changed the boom or bust nature of the Wildcat. Seems to me that it's impossible to get like 4 yards on a Wildcat run. You either get -2 or you get 40. It's almost never something in between.
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Old 11-02-2009, 02:46 PM   #43
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Re: Adressing Wildcat Restrictions

the problem is that the wildcat is actually very effective in real life, so this effectiveness should be represented in Madden. The NFL has not been able to shut down miami's version of it, so why should we be able to shut it down in Madden. I mean if the NFL can't gameplan against it what is EA supposed to model its wildcat stopping AI after?

the main issue with the madden wildcat is that the frequency of 20+ yard runs is much too high. tone this down and we have something workable. in my experience it wasn't bad AI that caused this, it was suction blocking and broken tackles.
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Old 11-02-2009, 03:31 PM   #44
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Re: Adressing Wildcat Restrictions

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Originally Posted by marcus82
I mean if the NFL can't gameplan against it what is EA supposed to model its wildcat stopping AI after?
Seemingly they just decided that they needed to put it in, but thought it would be abused, so they intentionally broke it. That's the wrong way to go about things in my opinion.
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Old 11-02-2009, 07:22 PM   #45
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Re: Adressing Wildcat Restrictions

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Originally Posted by Cryolemon
Seemingly they just decided that they needed to put it in, but thought it would be abused, so they intentionally broke it. That's the wrong way to go about things in my opinion.
Its already broken. run the play, call a spike or fake spike and audible, boom. HB at QB in a standard formation

Broken.
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Old 11-02-2009, 08:46 PM   #46
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Re: Adressing Wildcat Restrictions

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Originally Posted by WakeUnc2321
The irony is comical though, agreed?


Anyways, I would agree to Ian's input on allowing throwing within the Wildcat formation. I don't even play online games with unknown people anymore b/c of the ridiculous amount of cheese...I got so fed up with seeing guys going for it on 4th & 11 on their own 24-yrd line in the 1st half or only using 3 plays the entire game that it just seemed pointless.

While yes, it is in the game I would imagine 25-50% of the gamers would play exclusively in this offense the entire game. I would love some house rules to be forced (such as only being able to go for it on 4th down if it's reasonable, unable to select the same play continually) and possibly there could be some limitations on how the Wildcat could be used in online play.
That's football. People deciding to go for 4th down, you just have to get over that. Coaches in the NFL aren't limited to punting. They do it because it's the smart thing to do. Not all players think like NFL coaches. Going for 4th down can easily backfire. Using three plays, if a NFL coach want to use three plays the entire game, they can. They just won't find much success because an average NFL team can easily adapt and have a much easier success once they figure out the three plays.

Why you think the Dolphins continue to use the Wildcat formation? It works. You can't blame the user playing Madden on bad A.I. and terrible playcalling on the defense.

Instead of putting a ban aid on 4th downs conversion and the way the wildcat is used due to bad a.i. and poor playcalling, A.I. should been looked into for improvement as well as the user picking better plays.



If you manage to hold a opponent from converting a first down 3 times, do it one more time.
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Old 11-02-2009, 09:15 PM   #47
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Re: Adressing Wildcat Restrictions

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Originally Posted by Phixius
That's football. People deciding to go for 4th down, you just have to get over that. Coaches in the NFL aren't limited to punting. They do it because it's the smart thing to do. Not all players think like NFL coaches. Going for 4th down can easily backfire. Using three plays, if a NFL coach want to use three plays the entire game, they can. They just won't find much success because an average NFL team can easily adapt and have a much easier success once they figure out the three plays.
I understand the motive behind the post and in utopia it would be easy in Madden to stifle an opponent's attack however there are too many exploits users continually abuse. Maybe after further QA testing Ian can shore up potential exploits or (again) create house rules which would prevent the "cheese" but until that happens I agree with his decision. There are many users that play online who want a sim-based real life football game and for a development team which has prided itself on having its video game represent its real life counterpart I wouldn't expect a change.
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Old 11-02-2009, 10:21 PM   #48
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Re: Adressing Wildcat Restrictions

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Originally Posted by WakeUnc2321
I understand the motive behind the post and in utopia it would be easy in Madden to stifle an opponent's attack however there are too many exploits users continually abuse. Maybe after further QA testing Ian can shore up potential exploits or (again) create house rules which would prevent the "cheese" but until that happens I agree with his decision. There are many users that play online who want a sim-based real life football game and for a development team which has prided itself on having its video game represent its real life counterpart I wouldn't expect a change.
No limitations should be added in Madden as a cover up to exploits. Instead of making rules, EA should address the exploits by fixing the A.I. rather than come up with some fair play or handcuffing the player because of a lack of a solution.

The way someone play does not represent simulation. Simulation is when the fundamentals of the sport is properly and accurately portrayed along with physics.
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