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Old 11-02-2009, 11:25 PM   #49
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Re: Adressing Wildcat Restrictions

Thank you for writing this, these are my thoughts exactly.
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Old 11-02-2009, 11:27 PM   #50
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Re: Adressing Wildcat Restrictions

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Originally Posted by Phixius
No limitations should be added in Madden as a cover up to exploits. Instead of making rules, EA should address the exploits by fixing the A.I. rather than come up with some fair play or handcuffing the player because of a lack of a solution.
Exactly.

People talk about wanting realism, but then make up these rules that don't exist in real football, or EA makes these "fixes" that don't exist in real football.

Real coaches don't do stupid stuff like going on 4th & 11 on their own 20 because there's factors and influences that just don't exist in Madden. For one, we won't get fired for doing stupid stuff in a Madden game.

That's doesn't make going for it on 4th down unrealistic. That just means you're playing someone who doesn't really care. That's not EA's fault.

What is EA's fault is the AI that for some reason can't decipher certain things and they just let it go like that and then create "fixes" like making players hobble or shuffle, which is equally cheesy.

Ronnie Brown doesn't become crippled in real life when he runs outside from the Wildcat. He wouldn't limp just because he wanted to throw - but in Madden, they make him do it? And that's considered "non cheesy"?

Fix the AI, EA.

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Old 11-03-2009, 12:40 AM   #51
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Re: Adressing Wildcat Restrictions

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Originally Posted by Phixius
The way someone play does not represent simulation.
Either you obviously don't play online very much or abuse these exploits.
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Old 11-03-2009, 09:43 AM   #52
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Re: Adressing Wildcat Restrictions

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Originally Posted by WakeUnc2321
Either you obviously don't play online very much or abuse these exploits.
Right because it's the user fault that the A.I. is left untouched every year. Simulation isn't based on play style, it's the fundamentals of the game of football which Madden needs improvement. If the fundamentals, physics, and situation awareness were a factor in Madden, there wouldn't be a issue with players finding exploits the game.

Like I said, a HC can do anything he wants on the sidelines. The user can do anything he wants. Why should they be limited because adding a new game feature like pro-tak is more important than fixing the A.I. that causes the problems in the first place?
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Old 11-03-2009, 10:01 AM   #53
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Re: Addressing Wildcat Restrictions

speaking of protak, michael turner had a very protak like run last night. i couldn't help but think about madden when i saw it.

back on topic are you guys telling me that the limping animation I've been seeing since patch #1 was some sort of EA "fix". I don't run the wild cat but it seems that when ever I break a long run my RB does that choppy limping animation and it seems to slow down and already tortoise like joseph addai.

I agree. The AI is not ready to handle the wildcat, hell it can hardly handle an I formation. the code for game does not appear to be written to simulate real run blocking or real gap control defense. until EA fixes this they should lay off adding things that expose the fact that the AI and game foundation are not what they should be.

as my homeboy would say this game has weak constitutions
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Old 11-03-2009, 10:52 AM   #54
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Re: Addressing Wildcat Restrictions

What I do when someone is consistenly running only out of the wildcat formation is first, stop them in the backfield. Then, after they go for it on fourth down (which they all do if they run only that formation), stop them again. The real funny thing is that when I get the ball I run all wildcat plays too to let them know that not only can I run that cheap cheese play, but I can run it better than they can. When they see that I can cheese too (however it hurts me to do it, I feel it's the only way they'll learn) they will quit, concede, or take it a step further and disconnect themselves. Try it out, it can be pretty entertaining.
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Old 11-09-2009, 03:57 PM   #55
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Re: Addressing Wildcat Restrictions

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Originally Posted by marcus82
as my homeboy would say this game has weak constitutions
lol, interesting way to describe it.
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Old 12-10-2009, 02:38 AM   #56
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Re: Adressing Wildcat Restrictions

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Originally Posted by Cryolemon
Seemingly they just decided that they needed to put it in, but thought it would be abused, so they intentionally broke it. That's the wrong way to go about things in my opinion.
Haha yea, the funny/odd thing is that the developers are worried about it being an exploit... and they create the game... by breaking the wildcat is that their way of saying they created a monster they can't control?

I can't wait for the league to tell teams they're not allowed to scramble out of the Wildcat because it's an "unfair exploit."
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