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Addressing Wildcat Restrictions

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Old 12-10-2009, 03:02 AM   #57
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Re: Addressing Wildcat Restrictions

I think the real problem with the wildcat is the CPU can't defend it, maybe I am a defensive genius (strongly doubt it), but I have no problems shutting this thing down. I don't think I have given up a single TD to the CPU or a HUM opponent running or throwing from the wildcat. I have given up some big plays from it, but nothing that makes me think "that is an exploit, stop it you cheeser"!

Anyways, I say let the silly cat loose and I will destroy it, hahahaha!!!
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Old 12-10-2009, 09:24 AM   #58
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Re: Addressing Wildcat Restrictions

Quote:
Originally Posted by Boregard
I think the real problem with the wildcat is the CPU can't defend it, maybe I am a defensive genius (strongly doubt it), but I have no problems shutting this thing down. I don't think I have given up a single TD to the CPU or a HUM opponent running or throwing from the wildcat. I have given up some big plays from it, but nothing that makes me think "that is an exploit, stop it you cheeser"!

Anyways, I say let the silly cat loose and I will destroy it, hahahaha!!!
lol I love your attitude towards it.
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Old 12-10-2009, 10:36 AM   #59
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Re: Addressing Wildcat Restrictions

I'm with the folks that say fix the real issue. The FOUNDATION of the game is still broken.

Fix the player interaction so the engaged blocks happen realistically. Engaged blocks should have some mobility so that defenders can still flow towards the play. As it is, once a defender is engaged, he & the blocker are stuck in mud until either the defender defeats the block or gets pancaked.

Fix the footwork so that players have to adhere to the rules of physics.

Fix the AI.

I hoped that EA's band-aid "fixes" were over. Every time they apply a band-aid, it compounds the problem. 2 wrongs don't make it right.
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