10-28-2009, 09:32 PM
|
#6
|
Rookie
|
Re: Madden NFL 11: What We Want (IGN)
What I commented:
I agree with a lot of what you put up already. In addition to gameplay improvements, make ratings actually count-awareness to actually take affect, weight and momentum to be taken into account for any running animations, and finally the concept of the 3-4 defense to actually work-meaning the nosetackle to actually be double teamed, and add a new position along the D-Line called 5TDE or 3-4 OLB/4-3 DE; enough with 255 lb 3-4 DE's.
Franchise should actually have a practice squad (the PSP Madden '08 version had it) and a trimmable roster in the preseason. The draft should be accompanied with the Extra Point show analysis and a small visual presentation of each 1st round pick. That being said the draft scouting system should also switch back to where they give each prospect's projected round rather than potential rating right off the bat. We should have to discover this on our own through scouting. It's way too easy to build a superteam right now.
Going back to the Extra Point show, this year should hold an improved version of last year's where more highlights, analysis, and commentary have been added, especially in the in game shows. Game breaks during games could be a great addition.
Potential rating should not be set in stone, instead at the beginning of a season, each player gets a report card of projections based on what their expectations are that is accessible through out the season. Exceeding expectations will make a player progress faster and gain a higher potential than the initial one given to them. After repeated times failing to meet or exceed expectations, will trigger a permanent regression in player ratings. The older players get, the harder it is to meet their expectations and the faster their potential and overall ratings will slip until they become of little use to the team and appropriate action is taken. Expectations would also become harder to meet after sustaining devastating injuries which could lead to a drop in injury rating and the development of an ineffective, injury-prone player.
Finally for Franchise owner mode, as you said, should actually mean something. The lack of purpose is bringing me down. Dynamic fan attendance could be great too, both at home and on the road.
For Superstar, off the field actions should be offered with varying cut scenes or images to depict them, and you should be able to develop a created player's personality. Things like hair and tattoos should be customizable in addition to post-big-play-celebrations.
Incorporate the above concept of an expectations report card to make practices and work outs mean something and you'll have a feature to talk about.
|
|
|