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2k8's Ratings or Maddens old number system?

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Poll: What's more important to you, when the time comes to purchase a game? (Click to vote)
View Poll Results: Which Ratings System Would You Prefer?
APF 2k8 32 36.78%
Madden's same old # system 30 34.48%
Other(Combine #s, Physical(Height + Weight = Strength, etc)etc. 25 28.74%
Voters: 87. You may not vote on this poll

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Old 11-22-2009, 04:39 PM   #9
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Re: 2k8's Ratings or Maddens old number system?

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Originally Posted by Dmacho
Forgot about that; however, they(WRs) don't pass block, so they would only have run blocking strength and footwork, and impact blocking, and hopefully they add something more for open field blocking.

The whole premise is that the rating system, in my opinion, is too global.
What about WRs like marques colston who are projected as potentially being moved to TE or harvin who used to play running back and may be looked at to move there(won't in real life but could in madden and there could be other similar situations where it may happen), or WRs or WR/TE combo players who actually move to TE like shannon sharp or teyo johnson.
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Old 11-22-2009, 04:42 PM   #10
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Re: 2k8's Ratings or Maddens old number system?

The only real difference is that the ratings are hidden in 2K8...it's not really a significantly different system, it's just behind the scenes.

I prefer numbers being visible, at least in the editing screen (like how The Show has it set up) to be able to effectively separate my CAPs. Whether they appear or not, or the specific system used is really irrelevant to me.

Just fix Madden's so there is more disparity in each rating, speed isn't so overpowered, and that they function with each other correctly. Also have height/weight matter more. The system is fine, it's the functionality that's suspect.
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Old 11-22-2009, 05:07 PM   #11
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Re: 2k8's Ratings or Maddens old number system?

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Originally Posted by kjcheezhead
I would rather they hide the numbers and give ratings boosts like apf. Its just too easy, speed means everything in madden and so you can just stock up on cheap Sam Makino type rookies,trade slower but higher overall players like Donald Driver/Hines Ward and dominate in no time.

I didnt play APF until before i gave up on madden 10, but they really do a great job with their rating system and showing real strengths/weaknesses of players who have different attributes.
Speed being the dominant factor is not a result of the ratings system. What causes that is the broken gameplay engine which does not allow the ratings to have the desired effect in gameplay. Catching ability, tackling ability, accuracy etcetera have way to little droppoff in effectiveness even at lower levels and route running is just completely screwed up right now. Madden seems intent on going the arcade direction by making "stick skills" (as though it takes some special skill to properly type move the right stick forward and initiate the truck animation or sideways and initiate a juke animation or press a button and choose a reciever to throw to or whatever) outweigh ratings.
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Old 11-22-2009, 06:38 PM   #12
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Re: 2k8's Ratings or Maddens old number system?

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Originally Posted by kcarr
What about WRs like marques colston who are projected as potentially being moved to TE or harvin who used to play running back and may be looked at to move there(won't in real life but could in madden and there could be other similar situations where it may happen), or WRs or WR/TE combo players who actually move to TE like shannon sharp or teyo johnson.
Players like Colston & Harvin would be exceptions; Players like that would have ratings that correlate to more than one position. 4-3 defensive ends who are capable of playering OLB in a 3-4 scheme would have man & zone coverage ratings. DEs who aren't capable of making that transition wouldn't have those ratings.
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Old 11-22-2009, 06:42 PM   #13
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Re: 2k8's Ratings or Maddens old number system?

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Originally Posted by Dmacho
Players like Colston & Harvin would be exceptions; Players like that would have ratings that correlate to more than one position. 4-3 defensive ends who are capable of playering OLB in a 3-4 scheme would have man & zone coverage ratings. DEs who aren't capable of making that transition wouldn't have those ratings.
First off this would take a lot of the guesswork out of who can make these switches. Secondly, what about DEs who have to drop back onto coverage in a zone blitz play?
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Old 11-22-2009, 06:51 PM   #14
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Re: 2k8's Ratings or Maddens old number system?

As stated before, removing attributes from the sight of players would be a foolish endeavor. I could list off a dozen players that play on both sides of the football IRL. That doesnt include players that have changed positions during their football career. We as the player should be able to see these other ratings to allow us to determine where we feel the given player would be best used at.

Compromise...Taking the ratings that are most important to a given position and moving them up on the list when you are viewing said position. In the case of a WR, you could list his physical stats(speed strength, stamina, injury) then his technical skills(route running, catch in traffic ect ect) and then his running ability(truck elusiveness ect ect) then his blocking skills and finally every other stat in the game. This would allow us to streamline the info of players while allowing masterminds to look at those other stats with easy and move said player to a different spot.

If anything the system needs to evolve into a more complex system. Imagine something as simple as looking at a picture of a human body. At each body part it would have max strength numbers and muscle endurance numbers.(keep it simple with just arms legs chest) This could theoretically replace stamina(or it could be used as the cardio portion of real life stamina) because players would get tired in each muscle group making them less effective at performing actions that require those muscle groups.

Example being a RB with tired legs would be able to truck through someone and would run slower. An Olinemen with tired arms may get finesse rushed past.(obviously the little circles showing who the players are would change to little human bodies color coding them as the current and im getting extremely off topic now...)

My point is, that type of system could be used in junction with the current system rating. Pass block strength would become a rating that is a percentage of a given players total strength. Someone who is extremely strong and has a high pass block strength rating would be able to fully use his max strength and be a dominate power blocker compared to someone who is just strong but doesnt have the proper technique to use all of it. I touched on different ways to implement strength vs weight and this type of system could be adapted to fit it as well with different numbers.http://www.operationsports.com/forum...c-ratings.html

To use a system like 2k8 would annoy me to no end. Players in the NFL are dynamically different from each other. To say that a player is given good route running or catching is to indefinite for me. Even at 3 levels of bronze silver and gold is to broad to properly run a franchise. What about players that are on a whole different level compared to player you would consider gold players? How about the guy who is between silver and gold IRL? It would need to have dozens of different levels to properly reflect players. It would end up turning into a letter system of F to A( with -A A and A+ to allow for more dynamic players) and in the end...Why not just have a number rating...? It doesnt make logical sense to scrap a system that is more complex and in depth then 2K8 for a lesser one.(The game play provided by each game is obviously different from each other but on paper, you cant say that 2K8 is more complex in its rating system then madden currently is)

I have already posted about overall needing to evolve into a HC 09 type of system and that would fix a dozen of the problems the game currently has.

I personally, would like to hear from people their ideas of replacing the current number system. IMO if it aint broke dont try and get rid of it right? It allows for basic and in depth use of your roster. Any suggested system, has to appease to both hardcore and casual gamers to be successful.
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Old 11-22-2009, 07:04 PM   #15
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Re: 2k8's Ratings or Maddens old number system?

Quote:
Originally Posted by Dmacho
Players like Colston & Harvin would be exceptions; Players like that would have ratings that correlate to more than one position. 4-3 defensive ends who are capable of playering OLB in a 3-4 scheme would have man & zone coverage ratings. DEs who aren't capable of making that transition wouldn't have those ratings.
Why not just leave them in and make them like a 1 or something?

The exceptions would be then those with 60s or whatever - high at those "secondary" skills for their position.

Far easier and more consistent from a programming standpoint and still accomplishes the same thing.

The real problem with the ratings as they are now, imo, is they don't mean enough, not that a OL has a 5 in RTE. The problem is that 5 doesn't really make him suck at running routes.
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Old 11-22-2009, 07:21 PM   #16
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Re: 2k8's Ratings or Maddens old number system?

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Originally Posted by KBLover
Why not just leave them in and make them like a 1 or something?

The exceptions would be then those with 60s or whatever - high at those "secondary" skills for their position.

Far easier and more consistent from a programming standpoint and still accomplishes the same thing.

The real problem with the ratings as they are now, imo, is they don't mean enough, not that a OL has a 5 in RTE. The problem is that 5 doesn't really make him suck at running routes.
Agree with this completely.
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