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"Pinch" and "Spread OL Assignment and the Run Game

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Old 11-25-2009, 11:15 AM   #17
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Re: "Pinch" and "Spread OL Assignment and the Run Game

Quote:
Originally Posted by Pared
It could be. I don't think we know for sure that sliders don't affect their assignments either. Just to be sure, All-pro diff.

I've tested this extensively in head to head games without sliders and they certainly adjust their assignments. Try shifting away from the desired toss direction and you will see what I'm talking about.
Sliders are harder than All Pro, so might be affecting it. Halfway through a game, I'll have to test the other when it's done. I'll test the toss if the play comes up.

On a side note, I just ran a TD in with Tony Romo on a 3 yard scramble. He did the muscle man flex as his celebration. Made me lol. Somebody forgot to tell him he ain't got no muscles to flex.
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Old 11-25-2009, 11:16 AM   #18
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Re: "Pinch" and "Spread OL Assignment and the Run Game

Yeah, what do you have, increased def. tackle? It might be dumbing down the O-Line when picking up assignments.

Also, you can't test properly in a real-time scenario. Fatigue plays a part.

Go to practice, run the same play against a defensive set designed to break one way and and try it the other. You'll see your line pickup on guys better with the shift if the D is going that same direction. A busted up play can net you 2 yards or so.
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Last edited by Pared; 11-25-2009 at 11:18 AM.
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Old 11-25-2009, 11:31 AM   #19
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Re: "Pinch" and "Spread OL Assignment and the Run Game

Quote:
Originally Posted by Pared
Yeah, what do you have, increased def. tackle? It might be dumbing down the O-Line when picking up assignments.

Also, you can't test properly in a real-time scenario. Fatigue plays a part.

Go to practice, run the same play against a defensive set designed to break one way and and try it the other. You'll see your line pickup on guys better with the shift if the D is going that same direction. A busted up play can net you 2 yards or so.
Funny, just yesterday someone was arguing you can't test in practice because there is no fatigue.

I can't remember what the All-Pro settings are on. 50 all the way, or 75 for human, and I think CPU is always 50 if I remember correctly.

HUMAN RUSHING
Broken Tackles: 30 (35 if not using R Analog stick for power moves)
Run Blocking: 30
Fumbles: 65

CPU RUSH DEFENSE
Reaction Time: 65
Block Shedding: 18
Tackling: 75

Here's a link to the sliders if you want to look at all the settings. http://www.operationsports.com/forum...-gameplay.html
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Old 11-25-2009, 11:35 AM   #20
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Re: "Pinch" and "Spread OL Assignment and the Run Game

Whoa, just tested in the game going opposite direction of the toss and they definitely went the other way. Totally screwed up the play. Didn't see any movement on the other play though, and I had 2 up the gut Iso's in a row I tested it on. So it definitely looks like the type of play is influencing what occurs.

On the other one, when they didn't move, there was a Guard pulling, so it might be that when a Guard pulls they stick with their original assignment regardless of the OLine adjustment call. Will have to test more to find out.
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Old 11-25-2009, 11:36 AM   #21
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Re: "Pinch" and "Spread OL Assignment and the Run Game

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Originally Posted by Valdarez
Funny, just yesterday someone was arguing you can't test in practice because there is no fatigue.

I can't remember what the All-Pro settings are on. 50 all the way, or 75 for human, and I think CPU is always 50 if I remember correctly.
I believe All-Pro is all 50's by default.

Pro is the one with 75s
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Old 11-25-2009, 11:40 AM   #22
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Re: "Pinch" and "Spread OL Assignment and the Run Game

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Funny, just yesterday someone was arguing you can't test in practice because there is no fatigue.
Don't know where this was said but no way could you test in a real game if there is a viable practice mode. When you test, you have to control everything in a utopia, then carry it over to a game. Especially for a specific thing like this...

At least that is the approach I've been doing for years and it has worked wonders.

Glad you're seeing what I'm talking about it. They certainly respond to your shift calls... it's not 100% of the time, and that's the way it should be because the defense dictates the results in part...
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Old 11-25-2009, 11:41 AM   #23
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Re: "Pinch" and "Spread OL Assignment and the Run Game

I notice when using the aggressive shift, that sometimes the O-lineman move quicker to their assignment. Like the other guy said though, I think it is somewhat of a placebo too. I hardly ever notice much with line shifts in the run game. Typically I only use pinch if I believe my opponent's pinching his DL.
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Old 11-25-2009, 11:42 AM   #24
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Re: "Pinch" and "Spread OL Assignment and the Run Game

It is logical that if the playart changes it is acknowledging something going on in terms of line calls. I may have to look into aggressive line calls against soft zone defenses... I like that concept a lot.
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