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"Pinch" and "Spread OL Assignment and the Run Game

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Old 11-25-2009, 01:23 PM   #33
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Re: "Pinch" and "Spread OL Assignment and the Run Game

Try slide protecting opposite side and I think you'll start seeing those plays become even more effective.

The backwards logic works in Madden because it lets your blockers "suck" nearby defenders away from the direction of the run.
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Old 11-25-2009, 01:43 PM   #34
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Re: "Pinch" and "Spread OL Assignment and the Run Game

I'll try that out myself tonight/soon. And that's effective head to head?
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Old 11-25-2009, 01:56 PM   #35
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Re: "Pinch" and "Spread OL Assignment and the Run Game

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Originally Posted by wEEman33
Try slide protecting opposite side and I think you'll start seeing those plays become even more effective.

The backwards logic works in Madden because it lets your blockers "suck" nearby defenders away from the direction of the run.
I think that's part of it, but the OLine seems to get such a huge push on the DLine when I'm rushing, when in fact they should be dead stopped, uneven (as in both directions), or even going backwards. The effect is when you go the opposite direction they push the defenders away from the way you are running, thus they are immediately there. I see what you mean about suction though. In reality, if the blocker was going left, and the defender was going straight, they would ignore the blocker and keep on going, not engage the blocker. Yuck. I'm not going to use 'em. That just doesn't seem right to me. I'm weird that way though.
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Old 11-25-2009, 02:14 PM   #36
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Re: "Pinch" and "Spread OL Assignment and the Run Game

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Originally Posted by wEEman33
Try slide protecting opposite side and I think you'll start seeing those plays become even more effective.

The backwards logic works in Madden because it lets your blockers "suck" nearby defenders away from the direction of the run.
I don't really think that's the reason it works. It works better because the center and the playside guard will block down harder, allowing the pulling guard to get around easier. When I run the Power O and it fails, it's normally because someone came through the A gap. On a play where the LG is pulling to the right, the C has to pick up the guy over him, and that leaves any one coming in the other a-gap for the RG. On the Power play, the RT then has to take the B-gap over where the RG used to be, allowing the pulling guard and FB to lead the way. On a trap play, the RT wouldn't move, and the pulling LG and FB would move up the gap the RG used to occupy.

The problem in Madden a lot, is that the C and playside guards don't always do a very good job of blocking down on those A-gaps. That's why you see these Qb's getting tackled before a handoff, which you never see in real football (why that was an achievement, I do not understand). So sliding away from the play gets the C, playside G and T to take a better first step like they're supposed to.

On of the problems I've always had with EA's sports games blocking is that they seem to rely too much on zone blocking. There really isn't a whole lot of man blocking. The Power O play has some okay man blocking, but the OL logic for man blocking schemes needs to be improves. The OL in madden almost always has a spot to block, and not a guy they're supposed to block. And you never see things like double teaming up to the next level. The OL/DL interaction would improve a ton, imo, if they added/improved true man blocking run plays, such as powers, traps, leads, etc.
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Old 11-25-2009, 02:18 PM   #37
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Re: "Pinch" and "Spread OL Assignment and the Run Game

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No one uses practice mode anymore? I mean ... set up a practice, run a few running plays and experiment and make the call yourself. it'll make you feel good.

Ummm I use it a lot. I just don't see Power O and Tosses as good plays in 2 player games. The tosses are JUNK unless you are running out of a "popular formation" that everyone online uses. That's why I know the blocking logic is a mess. Because you can take any team and run a particular formation with certain plays and all of a sudden you have a formidable running game. But I refuse to switch my playbook this year for a couple of formations.
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Old 11-25-2009, 02:20 PM   #38
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Re: "Pinch" and "Spread OL Assignment and the Run Game

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I haven't had any problem with plays to the outside (not counting counter). Power-O, Toss, Stretch, Sweep are all money with Felix Jones. I'll definitely give a try with counter. Haven't had much luck with it and delay'd handoffs, but then I can't think of a game where a delay ever really worked well.
That's because you are playing the A.I and the A.I does not shift its line. If a Dlineman is covering the pulling guard it is going to get BLOWN up by the Dlineman opposite the pulling guard. The play side guard always let's him in.
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Old 11-25-2009, 02:21 PM   #39
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Re: "Pinch" and "Spread OL Assignment and the Run Game

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Originally Posted by Boregard
Actually, a popular "strategy" site suggests doing the oline assignment opposite of the direction you are running and it has been my experience that this is actually very effective.

If you are running a play between the guards you do aggressive, if you are running outside the RG, then you line audible left and vice versa! Very counter intuitive, but it really does seem to work the majority of the time - although you do have to take into account the defensive front you are running against as some plays will get blown up no matter the oline adjustment because the D front has an advantage against that particular play!

I am playing with my own sliders and the custom difficulty set to 14 for all 4 main settings, all the cpu skills set to 65 except QB accuracy (50/default) and fumble (set to 30 cuz otherwise I never cause any fumbles)!

On those settings, with a very good running Offense I have really racked up the yards using the opposite OL adjustment "glitch" - I say glitch because it is one of the many counter-intuitive things within Madden gameplay!!!
I know which site, I've tried it. It just doesn't help me all that much.
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Old 11-25-2009, 02:49 PM   #40
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Re: "Pinch" and "Spread OL Assignment and the Run Game

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Ummm I use it a lot. I just don't see Power O and Tosses as good plays in 2 player games. The tosses are JUNK unless you are running out of a "popular formation" that everyone online uses. That's why I know the blocking logic is a mess. Because you can take any team and run a particular formation with certain plays and all of a sudden you have a formidable running game. But I refuse to switch my playbook this year for a couple of formations.
Dunno what these magic formations are, but power O and toss plays work fine for me with the default Lions playbook.

You just need a speed back who can cut back and shoot through the inside lane when the defense overpursues outside.

Of the 2000+ yards I gained in our online franchise, at least 75% of those yards came off power Os, counters, and toss plays.
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