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Old 11-30-2009, 04:56 PM   #73
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Re: The Official Patch #2 Thread

Quote:
Originally Posted by GeauxTigers11
I'm a little confused about the details. Is this patch still going to fix the cpu sacks and toning down the lame duck passing out of sacks?

Im pretty sure it was metioned in the first blog about the 2nd patch.
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Old 11-30-2009, 05:00 PM   #74
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Re: The Official Patch #2 Thread

Quote:
Originally Posted by WeAreAllWitnesses
Hardcore playcalling gets rid of them.

Try Advanced and you'll see quite a few of them.
Seriously? Wow never knew that.

Thanks
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Old 11-30-2009, 05:04 PM   #75
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Re: The Official Patch #2 Thread

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Originally Posted by Pared
I've had auto-replays happen all the time. Increased frequency is better... but offline... I've seen them a ton.
My setting is advanced, and I don't see many at all. I never see them after touchdowns.
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Old 11-30-2009, 05:08 PM   #76
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Re: The Official Patch #2 Thread

I like the Jim Johnson patch on the helmet. That's a nice little touch.
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Old 11-30-2009, 05:13 PM   #77
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Re: The Official Patch #2 Thread

I'm very very excited about pass trajectory being adjusted when being hit by a defender. This will help minimize interceptions big time. I mean, I get picked off a lot already without those wobbly ducks coming out of my QB.

Also, adjusting the flats will open up a lot more manual D to cover the middle stuff.. I'm excited to do that too!
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Old 11-30-2009, 05:16 PM   #78
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Re: The Official Patch #2 Thread

I have to remember that programming is very difficult. I have to give props to the Madden team in attempting to make these fixes.

Peace
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Old 11-30-2009, 05:25 PM   #79
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Re: The Official Patch #2 Thread

Yeah this are things that could of been waited to put into 11 but good job on getting it in there asap. I think as gamers we all forget how difficult it is to make a video game esp a good one. So good job EA. On the patchs
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Old 11-30-2009, 05:39 PM   #80
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Re: The Official Patch #2 Thread

Quote:
Originally Posted by RumbleCard
Maybe that's whats happening on my end as well. I think I use hardcore playcalling so there are no backtracks.

Are there any other differences between advanced and hardcore?
Nope. They function the same, essentially.
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