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Old 11-30-2009, 02:50 PM   #33
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Re: The Official Patch #2 Thread

Quote:
We've also added tribute stickers to the Titans' helmets for Steve McNair and the Eagles' helmets for former Defensive Coordinator Jim Johnson.
Nice touch.

Quote:
We've doubled the amount of time a replay could be recorded so longer plays, such as kick/punt returns or long interception/fumble returns would not have the beginning part of the play cut off. We have also increased the frequency of Auto Instant replays (especially after touchdowns), based on your feedback that told us they weren't appearing enough. Other updates include reducing the number of times the Chain Gang Measurement scene will trigger during the game and extending the time that we are in postplay by 2 seconds to give more time for the presentation of certain shots to finish before being cut off too early. The user will still of course be able to button through these if they want.
Very, very nice. Replays being cut off was really annoying, same with unnecessary chain gang scenes. Replays after touchdowns will add a lot to presentation.

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Finally, our resident Franchise guru Josh Looman, has been working hard at tuning stats for Franchise mode. He has increased the number of touchdowns HB's score in a season, decreased QB passing yards and touchdown passes per season, and increased sacks for 3-4 OLB's while decreasing sacks for MLB's and DT's.

Another update we have added is to include each player's draft info. This can be found in the front end as well as in Franchise Mode in the Awards Screen. None of these Franchise updates will force you to have to restart an existing Franchise.
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Old 11-30-2009, 02:52 PM   #34
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Re: The Official Patch #2 Thread

I have what I think is a legitimate question.

I'd like to know why the good folks at Fight Night Round 4 who are also just about to release a "title update" or patch in the next day or two can tells us exactly on what date and at what time and for each system it will be released.

And yet the Madden 10 folk seem to always say with Sony and Microsoft "it's out of our hands"?

Sounds like the Fight Night Round 4 folk have a better relationship with the Sony and Microsoft folk than the Madden 10 folk since the Fight Night Round 4 folk have no problem at all in giving us an exact drop date.

Or is there another reason?
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Old 11-30-2009, 02:54 PM   #35
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Re: The Official Patch #2 Thread

gameplay fixes seem to be limited to what the blog w/ the preliminary patch info listed
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Old 11-30-2009, 02:55 PM   #36
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Re: The Official Patch #2 Thread

Is everyone happy with what was written? Does this mean these are definites or are there more they are not telling us?
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Old 11-30-2009, 02:56 PM   #37
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Re: The Official Patch #2 Thread

a little disappointed that there aren't any improvements to actual gameplay like DB/WR interactions, no stadium specific chants, etc..
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Old 11-30-2009, 03:00 PM   #38
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Re: The Official Patch #2 Thread

No mention of addressing the easy kick returns or Stadium Sounds then??
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Old 11-30-2009, 03:06 PM   #39
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Re: The Official Patch #2 Thread

Quote:
Originally Posted by huskerwr38
a little disappointed that there aren't any improvements to actual gameplay like DB/WR interactions, no stadium specific chants, etc..
Quote:
Originally Posted by ballymenasteve
No mention of addressing the easy kick returns or Stadium Sounds then??
Yeah, these are the major concerns that I had. Hopefully they made it in anyway. The blog seemed to just touch certain areas.
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Old 11-30-2009, 03:07 PM   #40
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Re: The Official Patch #2 Thread

Here is the list of fixes from both blogs I put together.

Gameplay

Tuned flat zone coverage to be more effective

Improved pursuit angles for defensive players

Tuned QB throwing out of sacks (increased chances of CPU QB taking a sack, lowered trajectory of throws when QB is hit while throwing to cut down on INTs, better arm tracking to determine if it should be an inaccurate or uncontrolled throw)

Fixed some instances where a receiver would be ruled inbounds even if he only got one foot down on a catch

Fixed a rare problem where under certain circumstances the ball would actually pass through a player when he dropped the pass

Added an initial move to the RB on the HB direct snap plays so he can’t immediately take off after receiving the snap

Forced a QB drop initial move to force him to set up for a pass on Shotgun play action plays when you canceled the play action by hot routing the running back

Disallowed the user to be able to move any front line players forward on kickoffs to keep them from being able to actually block the kickoff

Resolved the exploit of being able to motion a receiver after flipping the play which caused the defender to go the other way

Fixed the bug where the QB could drift through the center when you repeatedly hot routed with certain quarterbacks

Fixed the clock running at incorrect times after an incomplete pass went out of bounds.

Presentation


Doubled amount of time replays can be recorded (long plays won't have beginning cut off)

Increased auto replay frequency (more frequent after touchdowns)

Reduced number of times chain gang measurement scene appears

Extended time in postplay by 2 seconds to give more time for the presentation of certain shots to finish before being cut off too early

Franchise


Tuned sim stats (more 3-4 OLB sacks, more RB TDs, less QB passing yards and TD passes)

Decreased injury chances for players with high injury ratings

Draft info added to player profile screen (includes round and pick #)

Uniform Corrections

Seattle Seahawks white pants at home

Seattle Seahawks green alternates added

Tribute stickers on Titans' helmets for Steve McNair and Eagles' helmets for Jim Johnson
__________________
Quote:
Originally Posted by bradtxmale
I like 6 inches. Its not too thin and not too thick. You get the support your body needs.




Last edited by BlueNGold; 11-30-2009 at 03:19 PM.
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