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Madden NFL 10 2nd Title Update Details

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Old 11-30-2009, 02:55 PM   #9
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Re: Madden NFL 10 2nd Title Update Details

I ordered madden via amazon and it will be arriving this week.

Were the big issues i have been reading about addressed in that blog? Didn't seem like much except for replays...
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Old 11-30-2009, 02:57 PM   #10
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Re: Madden NFL 10 2nd Title Update Details

Nothing about making the ratings more meaningful ? Who knows, maybe they'll suprise us.
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Old 11-30-2009, 03:01 PM   #11
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Re: Madden NFL 10 2nd Title Update Details

No mention of addressing the easy kick returns or Stadium Sounds then?
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Old 11-30-2009, 03:02 PM   #12
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Re: Madden NFL 10 2nd Title Update Details

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Old 11-30-2009, 03:10 PM   #13
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Re: Madden NFL 10 2nd Title Update Details

Two things stick out to me in a positive fashion:

1. Scriptables--assuming these are concerning cutscenes, I'm glad these are getting fixed. Nothing wrecks the immersion for me than scenes that trigger when they should not...especially those chain gang scenes.

2. Extending Post-Play--though it's just two additional seconds, hopefully it'll help the game not feel as rushed. It looks like they have some solid stuff there, but I hardly get a chance to see it b/c the scenes change so fast and next thing you know, the playcall screen is up.
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Old 11-30-2009, 03:13 PM   #14
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Re: Madden NFL 10 2nd Title Update Details

I posted this in the other Patch 2 thread. I don't know which one is the "official" one?

Anyways, here is the list of fixes from both blogs I put together.

Gameplay

Tuned flat zone coverage to be more effective

Improved pursuit angles for defensive players

Tuned QB throwing out of sacks (increased chances of CPU QB taking a sack, lowered trajectory of throws when QB is hit while throwing to cut down on INTs, better arm tracking to determine if it should be an inaccurate or uncontrolled throw)

Fixed some instances where a receiver would be ruled inbounds even if he only got one foot down on a catch

Fixed a rare problem where under certain circumstances the ball would actually pass through a player when he dropped the pass

Added an initial move to the RB on the HB direct snap plays so he can’t immediately take off after receiving the snap

Forced a QB drop initial move to force him to set up for a pass on Shotgun play action plays when you canceled the play action by hot routing the running back

Disallowed the user to be able to move any front line players forward on kickoffs to keep them from being able to actually block the kickoff

Resolved the exploit of being able to motion a receiver after flipping the play which caused the defender to go the other way

Fixed the bug where the QB could drift through the center when you repeatedly hot routed with certain quarterbacks

Fixed the clock running at incorrect times after an incomplete pass went out of bounds.

Presentation


Doubled amount of time replays can be recorded (long plays won't have beginning cut off)

Increased auto replay frequency (more frequent after touchdowns)

Reduced number of times chain gang measurement scene appears

Extended time in postplay by 2 seconds to give more time for the presentation of certain shots to finish before being cut off too early

Franchise


Tuned sim stats (more 3-4 OLB sacks, more RB TDs, less QB passing yards and TD passes)

Decreased injury chances for players with high injury ratings

Draft info added to player profile screen

Uniform Corrections

Seattle Seahawks white pants at home

Seattle Seahawks green alternates added

Tribute stickers on Titans' helmets for Steve McNair and Eagles' helmets for Jim Johnson
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Old 11-30-2009, 03:13 PM   #15
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Re: Madden NFL 10 2nd Title Update Details

Any chance of merging these threads so I don't have to keep reading both of them? Lol.
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Old 11-30-2009, 03:20 PM   #16
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Re: Madden NFL 10 2nd Title Update Details

Wow all the stat fixes I wanted to see was implemented including adding the draft year....plus instant replay fixes and more replays in general and less chain gang.....wow EA went all out.
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