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Should we REALLY be giving EA advice(wishes)?

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Old 12-07-2009, 10:31 PM   #41
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Re: Should we REALLY be giving EA advice(wishes)?

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Originally Posted by KBLover
So you're saying Madden/gaming in general now is worse than it was back in 1998 and the sole reason for this is forums like this one?

Personally, I think games in general have improved in quality since 1998, sports or otherwise.
I'm sorry, there was a typo in the above post. What I meant was:

Quote:
Originally Posted by DonkeyJote
The games aren't worse because of online wishlists and forums such as this one, but I think we're much harder on them than were at the beginning of last gen. And this goes for all games, not just Madden.
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Old 12-07-2009, 11:07 PM   #42
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Re: Should we REALLY be giving EA advice(wishes)?

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Originally Posted by ZoneKIller
I understand where some of you are coming from,serious.I think it's good to have a way to communicate with the developers.But think about it like this.

Wasnt Madden a better game back in the day before we had wishlists?

98,99, and so on? Fans of certain features blow up if their feature isnt at point on.Even if its just a tad off.Then the develpoers try to satisfy them the best they can and it ends up like this.I was HAPPY with the stats b4.Like another poster b4 said in differnet words.YOU CANT MAKE EVERYONE HAPPY.

And please guys keep in mind what the MOD said b4.Keep this thread civil.
It isn't our interaction with the dev team that is creating the issues.

They started with the transition to the PS3/X-box 360. I think they just haven't been able to get it to work on these systems. They created a BAD game engine for these two systems and are either to lazy or to cheap to drop them and start fresh.

Every year they aren't spending the money they need to fix ALL the bad mistakes they have made since we started on these current systems.

You know as well as I that they have said, well we didn't have time to start again (stats coding, progression coding) SO we are doing the best we can with what we have.

Translation, we don't care, have the money, my boss is an *** and I can't change his mind, or we just don't know how to fix it.

07 was complete garbage I have played games design from college students that played better with less bugs. The game wasn't at all playable.

08 was just barely better then 07 and was complete crap as well.

09 again slight improvement over 08. The franchise and games would freeze to the point I had to get up and turn off my PS3. It took some time to FIND a work around from Ian for this problem. This is when I finally got SO sick and tired of the BS Madden problems that I started going online and COMPLAINING. I didn't come on line to HELP the dev team with my IDEAS. I came online because I PISSED that the game was to the point it wasn't at all playable after having played the game since 1993.

10 lots of bugs but the gameplay is fun. But again the offline franchise is bugged with no more then excuses to as why there are such issues. If the earlier dev teams had the problems that Madden has had since 2008 were wouldn't be talking about Madden.

All the Maddens from 1993 to 2006 (08 and 07 on the ps3 because they had a great base to build on) were great games for their times.

This year is the first year of potential since the PS2 started getting stale. They just tried too much and didn't have the ability (financial or otherwise) to put out a good product.

The gameplay patches have IMO turned out well and improved the game and I think there will be a great gameplay in Madden next year. Props to Ian because I think he was leading this part.

But it almost seems they aren't willing, able, or capable of turning out a good offline franchise. Now I don't know if that is because they would rather focus on online OR they don't have the funds from the bosses OR they just aren't capable.


But no matter how you look it:

It has nothing to do with none EA employees. They make the game not you not me.
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Old 12-07-2009, 11:15 PM   #43
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Re: Should we REALLY be giving EA advice(wishes)?

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Originally Posted by jsquigg
Proportionally the stats engine makes up only a part of the game. You also make the mistaken conclusion that this game hasn't made significant strides and compare that with the hypothetical non-reality of the game being released in 2006. If you can play a video game in your gaming system, it is working properly, and unfortunately some games seem to only have expectations slightly above that level.
Madden is not one of those games. Ian and the devs have been proactive in seeking feedback on how to improve the game not only pre-release but way after the game was completed. Just because you aren't satisfied with a statistical flaw doesn't mean the game doesn't work properly. There was fair warning of the struggles with the stat engine before the second patch was finished but people still wanted perfection.
If you bought a GM car one year and windows didn't work, the horn didn't work, one of the seat belts where didn't work, it was missing a rear view mirrow BUT is still worked and drove you and those are only "proportionally" a small part of the car.

You would buy that same GM car next year if they said well we have taken what you said and are working to fix it next year.

Then next year there were still a lot of problems (some of the same from the previous year that you complained about), but still "proportionally" a small part of the car.

You would still buy that car?

Now image that it happened for 4 years straight. The current problems weren't as bad as the first but there were still problems.

You would still buy that car?

Now imagine for a second that I am the ONLY one that can make you that car.

So, guess you don't have a choice now do you. Buy my car or walk.

But walking is always an option.
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Old 12-07-2009, 11:18 PM   #44
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Re: Should we REALLY be giving EA advice(wishes)?

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Originally Posted by roadman
I'd rather them work on 11
Ahh, the wonders of the one year development cycle.
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Old 12-07-2009, 11:20 PM   #45
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Re: Should we REALLY be giving EA advice(wishes)?

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Originally Posted by DonkeyJote
I'm sorry, there was a typo in the above post. What I meant was:
Ah - that I agree with. Gamers have become more demanding of their games as tech advances and online forums like this do make those feelings/critics more visible, even viral in some cases - especially with the rise of YouTube and the like.

Perhaps YouTube has done more to influence/impact things than even forums. Nothing like being able to make and publish a video and link it everywhere. If a picture is worth 1000 words - how much is a video worth?
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Old 12-08-2009, 01:54 AM   #46
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Re: Should we REALLY be giving EA advice(wishes)?

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Originally Posted by KBLover
Ah - that I agree with. Gamers have become more demanding of their games as tech advances and online forums like this do make those feelings/critics more visible, even viral in some cases - especially with the rise of YouTube and the like.

Perhaps YouTube has done more to influence/impact things than even forums. Nothing like being able to make and publish a video and link it everywhere. If a picture is worth 1000 words - how much is a video worth?
That is extremely true. Look at glitches for CoD. Type in Modern Warfare 2 glitches, and you'll find a ton of them.
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Old 12-08-2009, 02:54 AM   #47
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Re: Should we REALLY be giving EA advice(wishes)?

I think that a case could be made that more bad than good is done by listening to OS'ers.
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Old 12-08-2009, 08:22 AM   #48
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Re: Should we REALLY be giving EA advice(wishes)?

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Originally Posted by bukktown
I think that a case could be made that more bad than good is done by listening to OS'ers.
Wasn't all "OS'ers. EA has forums too.
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