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RB sim stats fix

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Old 12-10-2009, 08:43 PM   #1
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RB sim stats fix

Semi fix

Under Coaching, coaching scheme, RB carries
I have it set at no higher than 40 and only the elite RB's are at 40. All other teams at 30 and 20.

The season I just ran, top 5 backs
Name - attempts -Yards - td's
Michael Turner - 231 - 2,148 - 21
Larry Johnson - 262 -1,942 - 15
Frank Gore - 286 - 1,722 - 14
Steven Jackson - 260 - 1,543 - 10
Jamal Lewis - 234 - 1,476 - 14

The attempts are more in line with real stats, TD's look good, Total yards aceptable, yards per carry are to high.
Turner 9.2
Johnson 7.4
Gore 6.0
Jackson 5.9
Lewis 6.3

Sliders may improve things even more.

Last edited by Ratfather; 12-10-2009 at 08:46 PM.
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Old 12-10-2009, 08:56 PM   #2
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Re: RB sim stats fix

did you sim more than one season with these? if so how many

and how many sacks occur while using these?
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Old 12-10-2009, 09:03 PM   #3
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Re: RB sim stats fix

I just ran the first season a few times. All I was trying to get right was RB yardage, and attempts. I was not looking at sacks.
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Old 12-10-2009, 09:24 PM   #4
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Re: RB sim stats fix

Quote:
Originally Posted by Ratfather
Semi fix

Under Coaching, coaching scheme, RB carries
I have it set at no higher than 40 and only the elite RB's are at 40. All other teams at 30 and 20.

The season I just ran, top 5 backs
Name - attempts -Yards - td's
Michael Turner - 231 - 2,148 - 21
Larry Johnson - 262 -1,942 - 15
Frank Gore - 286 - 1,722 - 14
Steven Jackson - 260 - 1,543 - 10
Jamal Lewis - 234 - 1,476 - 14

The attempts are more in line with real stats, TD's look good, Total yards aceptable, yards per carry are to high.
Turner 9.2
Johnson 7.4
Gore 6.0
Jackson 5.9
Lewis 6.3

Sliders may improve things even more.
Can't really say there accurate if the yrds per carry are too high. And there not only too high, there insanely high. Like 20 guys with 5 yrds per carry high. 9.2! LoL.
Also Stephen Jackson already has more than 260 carries this year. The top guys this year are gonna end up around 320 carries.

How did your passing stats end up?
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Old 12-10-2009, 10:46 PM   #5
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Re: RB sim stats fix

You have to control all teams to make this work, right? I know there's options for letting the CPU manage the team itself even on user teams, but it won't trade, right?
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Old 12-11-2009, 01:03 AM   #6
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Re: RB sim stats fix

Quote:
Originally Posted by bcruise
I know there's options for letting the CPU manage the team itself even on user teams, but it won't trade, right?
Yep - because the game thinks a human is the GM/Owner of every team. No options to allow CPU to make/respond to offers for teams.
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Old 12-11-2009, 09:11 AM   #7
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Re: RB sim stats fix

give these a shot.

http://www.operationsports.com/forums/madden-nfl-football-sliders/381640-coaching-scheme-sliders-addressing-passing-rushing-tackles-sacks.html

realistic sim stats in all areas
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Old 12-11-2009, 12:40 PM   #8
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Re: RB sim stats fix

Quote:
Originally Posted by Emerald Eyes
Can't really say there accurate if the yrds per carry are too high. And there not only too high, there insanely high. Like 20 guys with 5 yrds per carry high. 9.2! LoL.
Also Stephen Jackson already has more than 260 carries this year. The top guys this year are gonna end up around 320 carries.

How did your passing stats end up?
9.2 YPC! That's some Barry Sanders, Bo Jackson Tecmo Super Bowl ish right there. My God, EA what have you done?

I have been waiting until almost X-mas to start a franchise on this game. Now that the gameplay works, the stats look like Tecmo Super Bowl?

EA, why is it always fix one thing, break 3 others. I hope there is a fix for this other than me controling all 32 teams and changing all of the teams settings.
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