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Progression and Regression in Franchise

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Old 12-09-2009, 04:22 PM   #17
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Re: Progression and Regression in Franchise

when a player gets 19 sacks in a season, he should get max progression.....our league's sack leader regressed!

and another thing, why is progression/regression capped at 6 points? should be more like 12 imo
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Old 12-09-2009, 04:36 PM   #18
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Re: Progression and Regression in Franchise

Quote:
Originally Posted by JB0B0
when a player gets 19 sacks in a season, he should get max progression.....our league's sack leader regressed!

and another thing, why is progression/regression capped at 6 points? should be more like 12 imo
Why though? If the real life NFL player does that, then yes his ratings get re-evaluated next year. If the Madden player does that, then he'll produce even more the following year, and again year on year.

AFAIK, I don't believe progression/regression is capped. Whilst I too have only seen six points at a time, many others have reported seeing more.
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Old 12-09-2009, 05:29 PM   #19
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Re: Progression and Regression in Franchise

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Originally Posted by Richieh
Why though? If the real life NFL player does that, then yes his ratings get re-evaluated next year. If the Madden player does that, then he'll produce even more the following year, and again year on year.

AFAIK, I don't believe progression/regression is capped. Whilst I too have only seen six points at a time, many others have reported seeing more.
six is cap. i'm pretty sure donny confirmed it. and what if a player produces more and more every year, why not reward him? the owner of the team is obviously finding ways to make his player productive, so his rating should reflect that
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Old 12-09-2009, 05:39 PM   #20
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Re: Progression and Regression in Franchise

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Originally Posted by JB0B0
six is cap. i'm pretty sure donny confirmed it. and what if a player produces more and more every year, why not reward him? the owner of the team is obviously finding ways to make his player productive, so his rating should reflect that
The entire system for progression is broken in its own stupid way.

Some people think stats shouldn't play a role at all, which is ridiculous - at least they aren't in here yet.
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Old 12-09-2009, 05:57 PM   #21
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Re: Progression and Regression in Franchise

I am in yr 4 of my Online Franchise and with Demarcus Ware I managed to get 14 sacks 1st yr,14 again the 2nd yr ,and 16 sacks the 3rd yr he has A pot and he went down after every year while being 27yrs old when 1st yr started ...EA messed up on Progression and Regression.....Peyton Manning is still 99 rating in my league at 37 yrs
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Old 12-09-2009, 06:24 PM   #22
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Re: Progression and Regression in Franchise

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Originally Posted by marktg30
The entire system for progression is broken in its own stupid way.

Some people think stats shouldn't play a role at all, which is ridiculous - at least they aren't in here yet.

Stats should play some role - but they shouldn't be the dominant factor, imo.

Just because a player has one good year doesn't mean he's going to produce even better years as time goes on.

Even great players don't do that. They just keep playing at a high level consistently. Upping a players' ratings after good years makes it more likely that they'll keep putting up even bigger numbers (if they did very well with average ratings, they'll be OMGLOLWUT good with great ratings).

Players don't get better at football by playing football well. They play football better because they improved their skills.

Then there comes a point where the player doesn't get better or worse, but plays at a certain range of performance. For great players this is a higher level for a longer time. For weaker players, the peaks are likely smaller and shorter duration.

The game needs a better way of improving player skills, imo. Then the stats will come as a result of improving (or declining) skills. That's where you have to utilize the player differently so you get the most out of his skills in order to improve/maintain his performance for the team.

Last edited by KBLover; 12-09-2009 at 06:30 PM.
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Old 12-10-2009, 11:24 AM   #23
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Re: Progression and Regression in Franchise

Both Rod Woodson and Ronnie Lott (Hall of Famers for those of you too young to have seen them play) were all-pro at both cornerback earlier in their careers, and safety later.

Champ Bailey is a great tackler. When he slows down, he can probably do another 5 years at safety. Mind you, the game does not recognize that players in such situations will add weight to suit the position, but what can you do.
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Old 12-10-2009, 11:50 AM   #24
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Re: Progression and Regression in Franchise

My franchise had me laughing because every year my veteran TE would drop about 5 OVR in rating, but the ratings important to the TE position didn't move. So on his final year before retirement he had a OVR rating of 65, but his skill ratings were still in the 75-90 range. Guess his kick returning got too low to bare so he retired

Also I do tend to want progression to be weighted heavier towards potential then stats because accurate stats are just too hard to come by in non simulated games. 2nd string players never see enough playing time in user controlled games. I'd hate to see young 2nd string players never progress because they have no chance to create stats for themselves.
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