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What is one thing Madden 11 must have to confirm a purchase for you???

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Old 12-09-2009, 12:39 PM   #25
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Re: What is one thing Madden 11 must have to confirm a purchase for you???

Player tendencies.
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Old 12-09-2009, 12:40 PM   #26
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Re: What is one thing Madden 11 must have to confirm a purchase for you???

Well, I'm enjoying a Madden Renaissance right now as it's reentered my rotation in a big way now that I've seen 3 or 4 endings to Dragon Age. I think the biggest thing is that I need to see continued progress... have a 10-to-11 leap similar to the 09-10 leap, and I wont complain.

That said, there are a few things I think would make me most likely to consider Madden 11 to finally break free of the 2k shackles...

1.) Continued focus on presentation, including further polish and variety. Variety is key... there are only 2 measurement cutscenes, one for a first down, one for just short. I know exactly which is playing long before the measurement is done, so all drama is gone. All there had to be was 4... 2 angles, a first down and a just-short from each angle... to preserve the drama. That's a lack of polish that needs to change.

Furthermore, I want to see fewer huge sections of Away fans (especially the halftime tunnel shots), more sideline shots (especially in blow outs).

Another important factor in presentation is the script. Right now, the script is full of lines that kill the suspension of disbelief. I mentioned this one to Ian on twitter yesterday when I was playing a Franchise game and I saw a halftime stat showing Justin Fargas has ran for 141 yards, and the announcer said, "Justin Fargas has over 125 yards rushing". Now, why on earth would an announcer say that when they know the precise number of yards he has? She wouldn't... memory limitations prevent them from having a line for every possible number of rushing yards. A better line there would be, "Justin Fargas is having a career day." or "Justin Fargas has been unstoppable today." Something similarly vague but makes the point in a way we might expect from a real life announcer.

There needs to be more thought going into these scripts. You can have fairly vague lines that are realistic and don't sound out of place, they just need to put a bit more time into them.

2.) Continued work on different atmosphere's based on game. Half full preseason stands, preseason games clearing out by halftime regardless of the score. Yes, I want more realistic PRESEASON atmosphere.

3.) A huge investment into Franchise mode, bringing over as many elements of NFL Head Coach as is humanly possible. 80-man preseason rosters, cut days, training camp (with some input into player progression through training camp), an NFL Head Coach-like draft, Playbook Knowledge, Learning stats, and player personalities.

4.) This is related to #3 but deserves it's own entry: Team Roadmaps. This was the shockingly simple but elegantly effective system that ran NFL Head Coach's roster management AI, and it is simply the best roster management AI in the history of sports video games.

5.) This is huge for me: Play Editor!!! Many people are sport hobbyists. I can join a league and play 5-on-5 basketball and run the Triangle offense. I can go to a local country club to get my golf fix, I can join a softball or even baseball league, I can play tennis if I want too... I cannot be a football hobbyist. Madden is my only outlet for living out my dreams of being an offensive coordinator. Give me that ability. Custom plays and custom playbooks go a very long way in pushing the life of Madden.

6.) Make Awareness mean something for quarterbacks. This is absolutely necessary. Any 49ers fan this year can tell you; what, exactly, prevents us from playing Nate Davis, the most physically talented QB on the roster, over Shaun Hill or Alex Smith? Precisely nothing, because Awareness is meaningless. Even if it's as simple as giving the defensive backs a noticeable boost to reaction time (emulating a poor awareness QBs tendency to stare down a receiver), it would be something.

7.) Pressure rumble on QBs should not work when the pressure is coming from the blind side.

8.) Rebuilt Stat-Gen from the ground up, accounting for all defensive types, not just a generic 4-3 and 3-4.

9.) Custom draft classes... let us build and save complete draft classes for dissemination online. "EA Locker".

10.) Release the NextGen game on PC.

11.) And this is the most important of all: An extensive rebuild of defensive pursuit AI, complete with cutback, outside containment, and other assignments. Each play needs a vs. Run and vs. Pass assignment for every player. Gap assignments, run fits, playing downhill, and over pursuit need to be accounted for.

Opposing this must be a reworked run blocking AI that makes appropriate adjustments to defensive fronts.

Both of these things have their passing counterparts, but I think I can live with the passing game as is for another year... the running game, on both sides of the ball, needs extensive attention.
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Old 12-09-2009, 12:45 PM   #27
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Re: What is one thing Madden 11 must have to confirm a purchase for you???

Quote:
Originally Posted by jaymee13
ditto, I'm gonna buy madden no matter how good or bad it is....

....and this is why Madden keeps improving on quality year-in and year-out.
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Old 12-09-2009, 12:48 PM   #28
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Re: What is one thing Madden 11 must have to confirm a purchase for you???

Quote:
Originally Posted by Tito78
That fact that you'll buy something that you enjoy isn't the confusing part.
then why are you confused? Because I like the game/series and don't share the same opinion as yourself?

I'm enjoying Madden. Not sure why that confuses or even bothers you to be honest with you.
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Old 12-09-2009, 12:54 PM   #29
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Re: What is one thing Madden 11 must have to confirm a purchase for you???

Head Coach features would have to be included in the franchise mode.
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Old 12-09-2009, 12:58 PM   #30
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Re: What is one thing Madden 11 must have to confirm a purchase for you???

Quote:
Originally Posted by johnprestonevans
"Telecast Presentation". Enough of Broadcast...make is look, sound and feel like a real TV NFL game. Cameras, replays, highlights, pregame/halftime/post game, game breaks, out of town tickers and all the bells and whistles we see every Sunday.

Bought.
I'm with this guy! Will EA listen though?
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Old 12-09-2009, 01:09 PM   #31
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Re: What is one thing Madden 11 must have to confirm a purchase for you???

Effective quality control prior to release. This is not something, however, EA would ever admit to needing even if they agree with it.
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Old 12-09-2009, 01:26 PM   #32
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Re: What is one thing Madden 11 must have to confirm a purchase for you???

A deeper franchise mode that rivals Head Coach and having the IR thing fixed. Inactive players for example is needed for realism.

I know I'm getting my hopes up for a practice squad, but I would love that. If not, just make franchise better and make progression matter based off achivements and stats.
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