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Supersim CPU Games: better HB stats

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Old 12-17-2009, 02:05 PM   #17
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Re: Supersim CPU Games: better HB stats

but doesnt lowering Awr, BC vision etc effect how the running game fairs while playing the game?
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Old 12-17-2009, 02:11 PM   #18
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Re: Supersim CPU Games: better HB stats

Yeah I tried out using 6min QTR supersimmed. Stats are better for the Hb's. But yeah, too many backs get 80+ runs. I don't think there is anything to fix that. I even tried moving every teams run vs pass to 80, which does help because there is less running but the passing stats are way too high for QB's.

so the best way is to, sim in 3's.

Super Sim the first 3 games of the season, regular sim 4-6 weeks, super sim 7-10 etc... The stats will even out and get good results.

Next year they have to get the Sim stats right. In passed Maddens idon't remember running back stats being this overwhelming
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Old 12-17-2009, 04:57 PM   #19
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Re: Supersim CPU Games: better HB stats

Quote:
Originally Posted by SA1NT401
but doesnt lowering Awr, BC vision etc effect how the running game fairs while playing the game?
What i found worked for me was sticking with one player on defense, and not switching during the play, and it worked very nice. I really hate all this messing with attributes, and play styles, but im drained on trying to figure out anything with this game anymore.
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Old 12-17-2009, 05:05 PM   #20
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Re: Supersim CPU Games: better HB stats

I like to supersim, but I notice teams are averaging 6-9 sacks per game... Anyone know why or how I can tone it down?
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Old 12-20-2009, 10:33 AM   #21
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Re: Supersim CPU Games: better HB stats

So, can I "risk" downloading the patch and superism the non user games for good franchise stats?
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