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Intercept/Bat Pass/Hands Up/Swat Ball Innovation

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Old 02-16-2010, 10:56 PM   #17
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Re: Intercept/Bat Pass/Hands Up/Swat Ball Innovation

I would like the WR to be able to make aggressive catches more often, especially when capable. I do NOT want to take away DB abilities to compromise that, though.

Adding more momentum and passing timing to the game would maybe allow for jump balls to happen more. It'd tighten the window as to where you can complete those improbable spectacular passes. Again, refer to APF for that in many cases. One thing that game did wonderfully with deep passes is the need for time in the pocket with the QB's feet completely set. You needed little to no pressure and your feet set for a decent amount of time to have even a shot at the deep ball. The combination of a pass rush with good DB play minimized that option quickly, the right way.
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Old 02-16-2010, 11:08 PM   #18
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Re: Intercept/Bat Pass/Hands Up/Swat Ball Innovation

the jump ball needs needs to be back in the game, but being able to maintain you footing all the time or the db warps through them has to go. i hate i have no aggressiveness for wr . spec catch should give the wr the ability to make a play on the ball and keep his feet it should dependant upon that reciever. the wr must maintain possession all the way through so playing as a db i should be able to use my strip , swat or hitstick to jar ball loose
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Old 02-17-2010, 12:32 AM   #19
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Re: Intercept/Bat Pass/Hands Up/Swat Ball Innovation

Don't agree at all. Actually, I wish it'd go back to A=Swat, Y=Catch attempt.
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Old 02-17-2010, 08:30 AM   #20
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Re: Intercept/Bat Pass/Hands Up/Swat Ball Innovation

Quote:
Originally Posted by KBLover
If the defender plays with realistic aggression/options for playmaking, and the WR doesn't - give the WR more options and more aggression without having to use a glitch/exploit to make a play on the ball.

I guess I just see the problem with WR/DB interaction is that WR don't try to dictate anything at the line (don't beat the press often enough, especially if they are supposed to be good at that or the DB sucks at it) and don't attack the ball/be assertive enough in trying to make the catch.

They can't dictate anything at the line b/c the DB's press animation is sooooooooo overpowering...DB's with press ratings in the 60's can lock-up top WR's at the line with ease...that's where your aspect of the problem lies...but I'm trying to relate to more down the field/deep ball type stuff...aka jump ball situations...where as of now more times than none the DB's have the clear advantage
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Old 02-17-2010, 09:03 AM   #21
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Re: Intercept/Bat Pass/Hands Up/Swat Ball Innovation

Quote:
Originally Posted by dfos81
Idk, this would defeat the purpose of more user control. I like being able to control the animation depending on what I push.
Press Y and trigger your player to make a player. There's your user control. Don't press Y, your player doesn't make a play.

Ratings are useless with the current control we have over players. A garbage corner should just be lucky to get a hand on a pass that a elite corner could potentially catch.

Ratings serve this game little use in instances like these and contributes to the excessive INT's, DEF TD's and overall garbage seen in the game.
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Old 02-17-2010, 10:02 AM   #22
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Re: Intercept/Bat Pass/Hands Up/Swat Ball Innovation

Don't agree with this at all. Leave a swat pick option there and work on varying the throws by QB's. Then you'll see less interceptions.
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Old 02-17-2010, 10:19 AM   #23
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Re: Intercept/Bat Pass/Hands Up/Swat Ball Innovation

Quote:
Originally Posted by seriousluboy83
Well your probably in that rare 10% of ppl that use it...cause i guarantee 90% of the other Madden gamers don't use it
I use it and often. I think you have clearly overstated the percentages based on YOUR personal style
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Old 02-17-2010, 10:25 AM   #24
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Re: Intercept/Bat Pass/Hands Up/Swat Ball Innovation

This is really a useless idea....Why subject the user to even more random animations?
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